
MEGALOVANIA (Undertale)
by Ataxaos
Description
CURRENT HIGHSCORE HOLDER: @TheOtherSmashBro ==========Hall of Fame========== VER 2 HIGHSCORE HOLDER: 222.003 by @Atashi VER 1 HIGHSCORE HOLDER: 175.085 by @9000PLUS ==========Credits========== Obviously largely based on Undertale. Sprite Credits: Since the creator told people not to release sprite rips on the internet at least until one year later (to prevent spoilers), I had to re-sprite most things according to videos I found on Youtube (since I don't actually own the game, ripping directly isn't an option :P). Music Credits: MEGALOVANIA - All Versions Layered (Earthbound, Homestuck, Undertale) by MrCheese on Youtube (original song "Megalovania" by Toby Fox) new undertale source by kingGosuto on Youtube (original song "Dog Song" by Toby Fox) Secret song by bobacupcake on Tumblr
Instructions
DON'T WANT SPOILERS? STAY OUT OF THE COMMENTS! If you're teleporting outside of the box... your computer is lagging. Try playing the game on this website: http://phosphorus.github.io/ It should eliminate the lag. Side effect is it may remove the music. Scroll down for the game controls: Control the player with the arrow keys (hold Z to slow down). In RED mode, you can move the player in all directions. In BLUE mode, the player moves like in a platformer. "Might" make this into an actual boss fight someday... "M" to mute out all game sounds. The music doesn't loop because I highly doubt anyone can survive three minutes of this thing; try to prove me wrong. ;D EDIT: I have never been so wrong in my life. The music is now looped. Game changes: 3/17/2016 Woah, 10,000 views. Thanks, guys! :D (Every time new attack patterns are added, the highscore is reset) 11/30/2015 100 love-its benchmark; now this project can't be suggested to be featured, ha ha. 11/14/2015 3.1 (Current version) Fixed a glitch where the "circle" pattern lags out the game, causing players to "teleport out the box"; also, I finally decided to loop the music for good. Shouldn't affect the difficulty of the game, so the highscore isn't reset. 11/09/2015 3.0 Updated game and added a new "circle" pattern (it only appears during RED mode, because it's unavoidable in BLUE mode). 11/10/2015 2.1 Changed a very minor detail to prevent possible spoilers; but if you're here, you most likely know it already anyway. Doesn't affect gameplay, so the version number changes only by a decimal point. 11/09/2015 2.0 Updated game to fix lag issues; added a new "X" pattern. 11/08/2015 1.0 Original version released, prone to lagging (it used lots of clones for the lasers).
Project Details
- Visibility
- Visible
- Comments
- Enabled
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