
New Super Mario Bros V.2.11
by Heysbeauz
Description
WARNING! some PCs cannot handle this game and it will show ? marks. PLEASE use the turbowarp link Development: https://scratch.mit.edu/studios/32963209/ Code by me, assets and sounds by nintendo. All rights to New Super Mario Bros, characters, and story are owned by Nintendo. @PolskyGamer for some Mario sprites. @Nour250508 for some helpful bug reports and some sprites. and @Pareshvernekar for some sprites. @benjaminwillard for helpful bug reports and the start screen. and credit to The Spriters Resource and MFGG. V.2.11 - Added Volcano level 1-13, and added Thwomp enemy. V.2.10 - Added Dark Forest level 1-12, and Splunkin enemy. V.2.9 - Added Underwater level 1-11, Unagi, and Cheep-Cheeps. V.2.8 - Added Mountain level 1-10, and Banzai Bills, and fixed bug with not unlocking new levels. V.2.7 - Added Snow Spikes, Snow level 1-9, and snowballs. V.2.6 - Added sky level as 1-8, added red koopas, red paratroopas, and bullet bills. also added @benjaminwillard 's start screen. V.2.5 - Added desert level as 1-6, changing the tower level to 1-7. also added quicksand and spinies. finally, hub spaces now turn blue when collecting all star coins in that level. V.2.4 - made mario's power-up reset when dying from a pit, also added getting a 1-up with 100 coins, and added 1-up and extra power-up sounds. V.2.3 - made a complete tower level, and finished the jungle level. also added moving stone platforms, doors, and bowser Jr. also fixed the glitch with platforms not aligning with their hitboxes. V.2.2 - Added Jungle level 1-5 (Unfinished) and finished level 1-4 and added Broozer. V.2.1 - Added Ghost House level 1-4 (Unfinished) and changed moving platforms to be semisolid. V.2.0 - Overhauled the entire project, now uses a unique tile scrolling engine, now in 60fps with Turbowarp, added 3 levels, added Star Coins, added moving platforms, added dust effect, added water, made controls more like the original game, and fixed over 10 bugs! V.1.5 - made some changes to unground level behavior, and made jump height based on holding down the button longer. V.1.4 - Fixed bug with obtaining too many coins from blocks, and started work on 1-2. V.1.3 - Full 1-1 complete, added rolling hills from NSMBWii, and added levels unlocking. V.1.2 - added more to 1-1 and made controls a bit better. V.1.1 - added 1-1. V.1.0 - made final touches to base gameplay and sound design. V.0.21 - added the World Map, updated level ending. V.0.20 - added goal pole. (Unfinished) V.0.19 - Fixed Layering issues. V.0.18 - Added Power-Ups. V.0.17 - Added Small Mario and damage/dying, also changed pipe piranha plants to be shy in the pipes. V.0.16 - Added Piranha Plants. V.0.15 - changed nonsolid objects to be on a grid based placement system (25.92x25.92), added more sounds, and made Ground-Pounding into blocks less unpredictable. V.0.14 - Fixed Pipes not loading teleporting Mario correctly. V.0.13 - Fixed a major bug that made clones duplicate after dying, which made the level not reload. V.0.12 - Added Coins, Lives, and Level UI. V.0.11 - Added Boo and updated Pipes. V.0.10 - changed solid objects to be on a grid based placement system (25.92x25.92) and added Pipe prototype. V.0.9 - fixed bug where offscreen enemies loaded into walls. V.0.8 - Added coin bricks, and ability to respawn. V.0.7 - Added Brick break effect and fixed wall jump. V.0.6 - Added Bricks, and ability to pause. V.0.5 - Added Green Koopa troopa. V.0.4 - Added Goombas. V.0.3 - Added sliding and coins. V.0.2 - Added wall jump and ground pound. V.0.1 - Basic mario mechanics and level. #NSMB #NSMBDS #Mario #SuperMario #Platformer #Game #Luigi #DS #Trending #New #All #Nintendo #all #game #engine #featured
Instructions
TURBOWARP LINK: https://turbowarp.org/867593808?fps=60&hqpen&stuck â¤ď¸+âď¸ Arrow keys/WASD to move X/P to Jump Z/O to sprint Enter to Pause HOLD M AT THE START TO UNLOCK ALL LEVELS! #NSMB #NSMBDS #Mario #SuperMario #Platformer #Game #Luigi #DS #Trending #New #All #Nintendo #all #game
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