Scratcher Hunter TU04

Scratcher Hunter TU04

by DexFire

πŸ‘ 80 ❀️ 14 ⭐ 13 πŸ”„ 10
Created: Jun 5, 2023 Last modified: Jun 1, 2024 Shared: Jul 13, 2023

Description

TURBOWARP REQUIRED https://turbowarp.org/861676145 ===================================== Thank you for playing Scratcher Hunter! This is the last update for Scratch. This project is now moving! ===================================== SCRATCHER HUNTER - NEW FEATURES TITLE UPDATE 4 ===================================== New weapon New items and ammo New materials Gathering Points Crafting Inventory Consumable usage indication Only Drop-down Messages Monster location indicators Quest Objectives Failure conditions 5 New Battle Soundtracks (from MH) Save and Load Data Separate Hunter and Weapon visuals Slight Maretus AI Adjustment Slight Volant Alsumi AI Adjustments Guild Hall / Gathering Hub Quest Board Smithy (Weapon Selection) Independent music & sfx volume control Ingame instructions (Options) Credits Page Game Quit Abandon Quest & Return Via Subquest ===================================== TU04 will be heavily cut down due to time restraints and my desire to move on to Godot. Scratch is too limiting, has no real world application, and is simply too weak to handle my projects. This game has a .json size of 4.92MB, with the imposed maximum being 5MB, and there is still a bit more content to add. Muting the game (or at least lowering your volume) is HIGHLY recommended. You can alter volume in game as well in the camp / item box (press E) ===================================== CONTENT ===================================== -6 Playable weapons Greatsword Longsword Dual Blades Hammer Lance Bowgun -3 Large Monsters Maretus Volant Alsumi Petrama -1 Small Monster Teronia -34 Functional Consumables -13 Functional Ammo -142 Total Items -5 Soundtracks MHFZZ Gorge HR1 "Desolate Chasm" MHF2 Jungle "Jungle Glutton" MHTri Sandy Plains "Earth, Sand, and Fiery Winds" MHDos Arena "Fight to the D**** in the Colosseum" MHFZZ Zenith GR200 "Zenith -Confrontation-" ~~~~~~~~~~~~~~~~~~~~ Scratcher Hunter Top-Down, 2D Monster Hunter Fan Game Game by @DexFire | DexFire1115 https://www.youtube.com/@DexFire1115

Instructions

SCRACTHER HUNTER developed by DexFire1115 ===================================== CONTROLS ===================================== <MOUSE FACING> W - Movement (moving towards mouse cursor) SPACE - Evade (optional A, S, or D to change heading) ----------------------------------------------------------------- LMB / E / R - Attack Combos can be completed by holding attack keys. Charged attacks require attack key(s) to be held down. Q - Sheathe / Consume item LMB - Unsheathe Scroll - Cycle Item Bar Scroll + X - Cycle Ammo SHIFT / Z - Run (Shift only on Turbowarp) Z - Jump down to lower areas (prompted) E - Interact with environment (prompted) P - Open Inventory (Out of Item Box) Hover over "INVENTORY" in Item Box C - Select Items for combination (Inventory) SPACE - Combine items (Inventory) WASD - Traverse Inventory Shift - Fast transfer between Itembox and Inventory 1 | Greatsword: DRAW - Charged Slash LMB - Charged Slash -> Strong Charged Slash -> True Charged Slash Q (Charging) - Rotate LMB + SPACE - Violent Slash / Strong Violent Slash E - Wide Sweep E (After Violent Slash) - Strong Wide Slash R - Guard SPACE (Guarding) - Rotate 2 | Longsword DRAW - Step Slash LMB - Step Slash -> Left Slash -> Thrust -> Right Slash -> Left Slash . . . E - Thrust -> Right Slash . . . LMB + E (After LMB or E) - Fade Slash R - Spirit Slash I -> Spirit Slash II -> Spirit Slash III -> Spirit Roundslash R (After Fade Slash) - Spirit Jumping Slash -> Spirit Slash III . . . LMB + R (With Gauge) - Spirit Hurricane LMB + SPACE (With Gauge) - Iai Spirit Slash 3 | Dual Blades: DRAW - Lunging Strike R - Demon Mode (On/Off) NORMAL MODE LMB - Double Slash -> Return Slash -> Cross Slash E - Lunging Strike -> Spinning Roundslash DEMON MODE LMB - Demon Fang -> Twofold Demon Slash -> Sixfold Demon Slash E - Demon Flurry Rush -> Spinning Roundslash -> Double Roundslash SPACE - Demon Dash X - Blade Dance 4 | Hammer: DRAW - Big Bang / Charge LMB - Big Bang I -> Big Bang II -> Big Bang III -> Big Bang IV -> Big Bang Finisher LMB (Charged) - Charged Blow -> Big Bang IV -> Big Bang Finisher LMB (HOLD) - Charge SPACE (Charged) - Rushing Golf Swing E (Max Charge) - Reaping Bludgeoner 5 | Bowgun: DRAW - None LMB - Shoot LMB (No Ammo) - Reload E - Guard R - Reload 7 | Lance: Draw - Thrust I LMB - Thrust I -> Thrust II -> Thrust III E - Shield Bash -> Hard Shield Bash -> Shield Thrust LMB + E - Wide Sweep R - Guard R + LMB - Guard Thrust R + SPACE - Dash Attack R + E - Counter Gaurd COUNTER GUARD RELEASE - Counter Thrust LMB - Lunging Thrust SPACE - Dash Attack DASH ATTACK LMB - Finishing Thrust

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