Hollow Knight v.3.0

Hollow Knight v.3.0

by FindingPepper3

πŸ‘ 8,065 ❀️ 627 ⭐ 583 πŸ”„ 15
Created: May 30, 2023 Last modified: Aug 15, 2025 Shared: May 30, 2023

Description

PLAY IN TURBOWARP: https://turbowarp.org/859085013 This will fix question mark bugs, lag, long load times, and pixelated graphics (use High Quality Pen setting). IMPORTANT: There is an issue with the game freezing rarely when talking to NPCs. If this happens, press shift+0. This should return control of your character. Watch the trailer here (old): https://www.youtube.com/watch?v=lnvib3wwZMY ---OBJECTIVE--- Try to get all 8 achievements! You can view achievements in the pause menu. ---BUGS--- Please report any and all bugs you find, and I will make haste to squash them. ---UPDATE LOG--- 3.0. Added GREENPATH! Two new bosses: Hornet and Massive Moss Charger. 10 new enemies: Mosscreep, Mosskin, Volatile Mosskin, Fool Eater, Squit, Obble, Moss Charger, Gulka, Moss Knight, and Durandoo. 27 new rooms. Two new charms: Longnail and Thorns of Agony (and a secret third!). New achievement. Added (slightly) more parallax to backgrounds. Removed white border, replaced with a "lighting" system (moving vignette). Added statistics (viewable from the achievements menu). Added intro text. Loads of small changes and additions, as well as bug fixes. 2.1. Added the Ancestral Mound. Added Vengeful Spirit. Added the Snail Shaman. Added two new enemies: Baldur and Elder Baldur. Added the Ancestry achievement. Several other tweaks, changes, improvements, and bug fixes. 2.0. Added Gruz Mother. Added Sly and the general store. Added Iselda and the map shop. Added charms and charm notches. Added mask shards. Added The Last Stag and stag stations. Added quill and map pins. Added inventory. Added 3 achievements and removed one. Added stalactites. Added controls presets. Improved some enemy behaviors. Loads of other tweaks, changes, improvements, and bug fixes. 1.1. Replaced all of my ground art with art from the actual game. 1.0. Initial release. ---CREDITS--- I must say that while nobody personally helped me with this project, I used the works/services of many people. These people deserve much credit and recognition for their amazing work. --Team Cherry-- Firstly, I must thank everyone at Team Cherry for creating Hollow Knight, a game that has brought me hours and hours of fun. It is truly an incredible game, and if you haven't played it you really should. It's only $15! Specifically, I'd like to thank William Pellen and Ari Gibson for the game design, Ari Gibson for the amazing artwork, and Christopher Larkin for the music. --Griffpatch-- This project uses the base code of Griffpatch's Tile Scrolling Platformer Expansion. It has made this project much, much easier to create. In addition to this, I would surely not know nearly as much about Scratch as I do without him. His youtube channel: www.youtube.com/@griffpatch --Sumwan-- Sumwan is an active member in the Hollow Knight community. I am thanking them here in particular for their Google Drive folder containing all of Hollow Knight's assets. The art and sound would certainly be much, much worse without this. I can't post the link here, but you should be able to find it by Google searching "hollow knight assets." --Sei Bellissima-- This person is responsible for uploading many of Hollow Knight's assets to the Spriter's resource. I used these in conjunction with Sumwan's assets because these are organized sheets rather than the original game files. www.spriters-resource.com/pc_computer/hollowknight/ --The Embraced One-- The Embraced One is another active member of the Hollow Knight community. They have embarked on an enormous project: A high-definition map of all of Hallownest, assembled from thousands of screenshots meticulously blended together to create a smooth picture. I used this map extensively to build the many rooms of Hallownest as accurately as possible. Also, it's just fun to look at. I must say I greatly admire TEO's work. The map: www.hallownest.net --The Hollow Knight Wiki-- Although not a specific person, I'd like to thank everyone who has contributed to the wiki. I used this to get things like dialogue, and health and damage values.s

Instructions

This is Hollow Knight in Scratch! It is a fully playable version of Hollow Knight's first two areas, the Forgotten Crossroads and Greenpath, including enemies, bosses, grubs, and shops. I may or may not eventually expand this to include more areas, enemies, and features. Enjoy! See below for instructions on controls and gameplay features. ---STORY--- If you haven't played Hollow Knight, it is a metroidvania set in a ruined underground kingdom of bugs. Most of the inhabitants have succumbed to the infection, a dangerous plague that has spread throughout the kingdom, corrupting bugs. ---CONTROLS--- You can view and change controls in the options menu, accessible from the main menu and the pause menu. To open the pause menu press P. The controls are by default set to the default Hollow Knight controls (arrows to move, Z for jump, X for nail, A for focus). You can use the WASD preset in the controls menu if you prefer WASD. ---HOW TO PLAY--- --The Nail-- Attack enemies and objects with your nail to hurt them. The direction you are facing determines which direction you swing your nail. If you look up while swinging your nail, you will swing upwards. Same for downwards. If you hit spikes or an enemy while attacking downward, you will bounce a small distance off of them. This can be used to reach places you can't ordinarily reach. --Your Health-- The five white masks in the upper left are your health. If you touch an enemy, it will hurt you, removing one mask. When you reach zero masks, you will die. --Soul-- Hitting an enemy with your nail will give you a small amount of soul. Soul is contained within the large circle in the upper-left. When your soul vessel is one-third full, you can focus the soul to heal one mask. If your soul vessel is not full enough, it will be gray. When it gets to one-third full, it turns white. --Geo-- Geo is this game's form of currency. You can get it from enemies and geo rocks. Spend this at shops (unlocked later in the game) to get items and upgrades. --NPCs-- There are several NPCs (non-player characters) around the world. Talk to them by pressing up They may give you helpful information, or offer their services. --Benches-- Sit on a bench by pressing up. Get off a bench by pressing down. Sitting on a bench will restore your health. When you die, you will return to the last bench you sat on. --Grubs-- You can find grubs trapped in jars around the world. Save them by breaking their jars. The Grubfather, located in the upper left of the Crossroads, will reward you for saving the Grubs. --The Shade-- When you die, you will leave an dark stain of your previous life on the world, which takes the form of a black ghost known as the Shade. You must return to where you last died and defeat your Shade to get back your geo. --Charms-- As you explore the world, you may come across charms. Sit on a bench to equip them. These charms will give you helpful powers, such as gaining more soul or attracting geo. Different charms require different amounts of charm notches to equip. You can equip multiple charms at once, but only if their total cost does not exceed the notches you have. Made by FindingPepper3

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