sans multiverse 2 players [part 2]

sans multiverse 2 players [part 2]

by megaRXpl

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Created: May 15, 2023 Last modified: Apr 23, 2025 Shared: May 25, 2023

Description

*previous game: https://scratch.mit.edu/projects/513552103/ ------------------------------------------------------------------------- update log: v1: game released | ink sans | error sans | sans (classic) | new jump mechanics (frisk) | v2: added fresh sans | some sound effects | chara mode nerfed | v3: added epic sans | shield visual for sans | moveset button mentions passives now | v4: some balance changes for sans(classic) | error's map bone zone turns green before dealing damage and it can't be used while string manipulation is activated | nerfed epic sans' explosive blaster and tracking blaster, buffed his counter | fun value thing and 1 new anomaly (more later) | v5: small changes to starting screen | tears in the rain anomaly (reskin of sans) | buffed sans v6: added last breath sans | later: fixed force+ chara mode bug (it made frisk move very fast) | v7: added dust sans (snowdin encounter) with 3rd page | later: updated dust sans' stat description | v8: added glitchtale sans | v9: added underswap papyrus | added effect to glitchtale sans' force slam | small fresh sans rework | later: nerfed fresh sans' skateboard | v10: added underverse underswap sans | reworked chara mode: slower movement speed but longer duration | sans' invincibility frames are shorter but give faster movement speed | reworked epic sans' beam: longer start-up, shorter range, longer cooldown and deals damage at once | epic sans' bone wave finally touches the ground (only visual change) | epic sans' tracking blaster has a visual indicator when it's not firing and lasts shorter | epic sans' counter has shorter telegraph | frisk's knife hitbox is smaller | v10.1: fixed some multiple phases characters | added a new anomaly v10.2: actually fixed multiple phases v11: added delta sans | epic's explosive blaster's explosion doesn't appear on frisk anymore and now it stuns | changed some things in characters' description v12: small dust sans (snowdin) rework, he's cooler now | added tips and some settings for "fun" events v12.1 added dustfell skin | some ballance changes for dust sans (snowdin) v13: removed "fun" events (tears in the rain is a skin now) | reworked last breath sans phases 1 and 3 | added missing sound effects for ink sans | v13.1: fixed lb sans' "bones" move spawning wrong bones and its renamed to "color bones" | win texts are cooler now | v14: cooler menu | less blurred thumbnail | v15: added dust sans core encounter | (probably last update) | later: dust sans' blue bones act as blue type now, changed some descriptions v15.1: fixed cyan vial dealing unavoidable damage and changed keybinds for using and changing vials v15.2: ink sans' blinding effect is different now (the one when you runs out of vials)

Instructions

p1 (frisk/chara): left, right arrows- move up arrow- jump *down arrow- attack blue attacks- don't move orange attacks- move p2 (sans): a, d- move s- switch directions (without moving) click "moveset" button to see character's moveset (number or letter near move means what key you need to click to use it) ------------------------------------------------------------------------- *characters' mechanics explained below ------------------------------------------------------------------------- ink sans: *5 versions of ability copy: -bone wal -auto aim blasters -bone zone -falling bones -color bone *vials explained (the more complicated ones): click E or R to switch selected vial and click F to use it. each vial is only 1 time use per game. some vials might be kinda confusing so here's some of them -green- gives frisk player a shield and spawns green projectiles that have to be blocked with that shield, they only deal damage after reaching the opposite wall. (note: shield can't block normal attacks, only said projectiles) -purple- frisk player instantly loses 25 hp (can't kill) but regains them back after 6.5 seconds -pink- pushes frisk player away from sans for 10 seconds -blue/cyan type attacks don't deal any damage when orange vial is active -only attacks from cyan and orange vials behave as their color ------------------------------------------------------------------------- error sans: *error has 2 passive abilities: [1]-glitch aura- frisk moves slower near sans (slow effect depends on distance) [2]-map strings- spawns strings every few seconds *in the fight there is a line that moves to the position where frisk player was (about) 5 seconds before. the line shows where frisk player will be teleported after sans player uses "5" move (movement delay), -also frisk player gets a shield for a few seconds when that move is used ------------------------------------------------------------------------- sans (classic): *sans has a stamina bar, capping at 100, bad time mode can be activated (and deactivated) by pressing "F" key. in bad time mode every sans' move gets buffed but they need stamina and using them increases cooldown of that move. also stamina bar decreases automatically when bad time mode is activated and normal versions of moves don't need stamina *stamina usage: e- 11 (btw wall bone zone ignores inv frames) 1- 24 2- 24 3- 34 4- 20 5- 30 ------------------------------------------------------------------------- fresh sans: nothing complicated ------------------------------------------------------------------------- epic sans: *passive: epic has 3 lives and deals more damage each death *when counter indicator turns blue and sans is attacked, sans teleports away and frisk takes 10 damage ------------------------------------------------------------------------- last breath sans: *3rd phase is survival so attacking him doesn't do anything *decoys spawns fake frisks, that are only visual (confuses frisk player) ------------------------------------------------------------------------- dust sans (snowdin encounter): *passive ability: sans deals more damage when he doesn't have dodges *red fog makes some attacks slowly turn invisible as long as it's activated *bone trap can be triggered after yellow indicator disappears then trap is invisible; the trap disappears after red indicator ------------------------------------------------------------------------- glitchtale sans: *has 2 phases, on second phase frisk can't use chara mode move but is always in chara mode and sans' moves are upgraded *blaster chaos works similary to dust sans' bone trap and its one time use (if it hits) ------------------------------------------------------------------------- underswap papyrus extra: *passive: summons INVERTED orange bones (they act like blue type) when he has no dodges left *some of his attacks can stun frisk player (stun stacks) and you can deal damage while opponent is stunned (moves with stun: 1,2) *his shortcut can be used 2 times before it goes on cooldown *if you think his sprite is horroble, you haven't seen disbelief papyrus in the previous game (I made both sprites) ------------------------------------------------------------------------- [underverse]underswap sans: *moves switch between 2 versions when using them ------------------------------------------------------------------------- delta sans: *bone crusher's flying small rocks are just telegraph, after a few seconds, if frisk is standing in them, frisk will be lifted up and crushed *jet dash only deals damage with its explosion *bravery boost temporarily changes sans' moveset and gives 2x higher defense *bravery boost can only be used when the orange bar is full. it increases overtime and when dealing damage to sans and frisk *in bravery mode the orange bar decreases very fast but dealing damage recovers it a lot

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