Super Mario Bros. Griffpatch engine + | Version 3.1.2
by capYT_Extras
Description
feel free to use if you credit: @Griffpatch for engine @capYT_animations for the engines addons (or remix this project) sprites by: Nintendo, @capYT_animations, [whoever made the lowercase version of the NES font] sprites ripped by: Spriters Resource, SMM2 Fandom, @capYT_animations music and sound effects by Nintendo ---additions/changes--- world map backward jumping flagpole more regular & decorative blocks all SMM2 themes warp pipes powerup based mushroom/flower 10 coins 1-UP + flagpole 1-UP vines rotten mushroom checkpoint lives themes w/backgrounds Bowser's axe key coins one-way gates invisible ? blocks P-switch p-switch blocks on/off blocks POW blocks donut blocks spike blocks saws cannons trampolines doors bumpable/breakable bricks water + underwater theme lava fire bars timer Koopas & Buzzy Beetles leave shell Bowser Hammer Bros Lakitus Spinies Bullet Bills pokaboos pokeys dry bones magikoopas red koopas goombrats Monty Moles Monty Wrenchs Spikes (the enemy, not the block) Wigglers fire piranhas Munchers boos bloopers cheep cheeps buzzy beetles chain chomps thwomps Bowser w/hammer Angry sun/moon tags: #mario #griffpatch #engine #games #all #trending
Instructions
Version 3.1.2 the final version. to avoid costume corruption, and make the project more playable in general, audio has been removed, to get it back, go here: https://scratch.mit.edu/projects/1061037816/ If costumes are corrupting, try Turbowarp: https://turbowarp.org/829486440 --default controls-- (for those stuck on menu upon initially loading project) WASD/arrows - move space/z - select tap to play in mobile using mobile mode switches controls to x/m select --options-- -controls- left/right/down - movement + pipes up - pipes + doors jump - jump use - vines + doors (if up is the same as jump) + clouds dash - run + shoot -characters- Mario - default controls Luigi - higher jump, but more slippery Toad - faster, but with a lower jump Toadette - Toad but floaty -other- fancy variables - lives and coins display (Scratch variables or Griffpatchs text engine) ---editor--- 0 - editor on/off 1 to 9 - choose block click - place block E - select block your hovering over Q - enable/disable auto-combining blocks R - reset level L - change level P - change level name (for map) O - change what's levels are unlocked when the one your on is beat (for map) if remixing, save the project before you reload or you'll lose the levels you've made also, there's a "config." sprite inside that allows you to change a few settings sub-areas must always be on an even level number and main level on odd level # (does not apply to map)
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