Description
Project-JDM never told us what software he uses to make his little animations, so I took matters into my own hands and made it myself, nearly fully customizable! turbowarp version for better fps, accuracy, quality, audio, literally everything is better just use it: https://turbowarp.org/797768091?interpolate&hqpen&clones=Infinity&offscreen&limitless
Instructions
mess around with some settings, hit the start button, and be hypnotized whats actually going on is that the game starts a bunch of metronomes, all with different BPM. And because math, they all sync up sometimes. btw you gotta click the settings to change them here's what some of the settings in the start do: ball count: sets the amount of balls ball size: changes the size of balls starting bpm: changes the bpm the top ball is linear bpm change: changes the BPM by a constant linear change: the constant that changes the BPM multiplied change: changes the BPM by a multiplier multiplier: the multiplier for the aforementioned change tracer: adds a cool line going from ball to ball speed: runs the game faster you impatient little goose WARNING: If the balls are moving too fast, the speed is set too high, or both, there is a higher chance of calculation errors since the balls are moving at like 583943.713 nautical miles every frame. The errors would result in like half the screen lagging a split second behind the other half on the tame cases, to complete chaos on the wild cases The balls need to be moving like REALLY fast before you start getting calculation errors though, so you won't encounter this is often
Project Details
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