Project Boss Rush 2

Project Boss Rush 2

by Commandimations

👁 8,294 ❤️ 249 ⭐ 248 🔄 39
Created: Jan 17, 2023 Last modified: Oct 1, 2024 Shared: Jan 17, 2023

Description

Development Ceased, this project is only up for archival purposes Project Boss Rush 3 is in the works, and I plan to upload an animated trailer for it soon, so stay tuned for that! Music Tutorial and menu screen music are from XDevirunchi's 8 bit music pack All of these soundtracks are copyright free if you're wondering Level 1 is the music video "Thermal" from Context Sensitive Level 2, 3, and 6 music are from the album "Everything is okay" also from Context Sensitive Level 4, 5 and time twiser music is from the album "Digital Odyssey" by Rob0neMusic Once I learn how to make music or find someone to help me do so, I will be replacing the soundtrack... but it will likely not happen Thank you so much @Will_Wam for the text engine, seriously, they saved me so much time in coding the dialogue Changelog || Alpha 2.6.1: Big update, reworked time twister, adding 2 new bosses to it, improved and polished ui, made the game widescreen for turbowarp users, made the music HD, added Paladin, the teasers menu, the double trouble gamemode, buffed brutal mode, added sandbox commands, reworked Acidius Prime (now its I.W.M, Irradiated War Machine), added new tanks, and so much more Alpha 2.6.0: Massive update. Improved the ui, added countless tanks, polished many things , added level 6, added more tanks, added skins (moved sandbox to the level selector), added brutal mode (only for level 1 to 3). And a lot more changes that I'm too exhausted to state. Sorry if this update didn't meet your expectations, but I would like to keep my sanity for once. The rest of the stuff I previously planned to add will come with 2.6.1, it won't take as long as 2.6.0 don't worry lol. Alpha 2.5.9: Added a playable dreadnought class, however to access it you will need to beat every level in expert mode. Dreadnoughts are pretty much overpowered, so have fun :>, also I will add more variants like invader and pacifier in the future Alpha 2.5.8: Added zapper (formerly known as shiny soarer but I changed name because one of the mods had a boss with the same name), also minor ui changes Alpha 2.5.7: Reworked red guardian, and companion's third ability now works on mobile Alpha 2.5.6: Reworked summoner, and green guardian. Gave detonator and skater 1 visual overhauls. Every final boss now has a cooler exploding animation. Many more major boss reworks coming soon. Alpha 2.5.5.1: Added dart gun, and archer. They fire heat seeking darts (and before you ask, no its not like drones) Gonna stop with the minor updates and finish up the thing i actually need to do, next update will be 2.6. I may still work on balancing the tank a bit, lmk if the tank is too weak or too overpowered. Alpha 2.5.5: Amogus Alpha 2.5.4.1: Minor patch, mobile controls work against the formation boss now, mobile players are also able to play on regular scratch now Alpha 2.5.4: Major quality of life update, the map is now 2 times larger, mobile controls are improved (although still broken against the formation), every single boss spawn message has a little icon on top now (this took me more than 3 hours to do because theres 35 bosses), reworked acidius prime and green guardian, and the menu screen now has a new background featuring the unused jigsaw boss Alpha 2.5.3: Minor update, added a new boss, the industry and changed the thumbnail Alpha 2.5.2: Arms race update, added a lot of new tanks and playstyles Alpha 2.5.1: Minor update, reworked fallen smasher, and changed the thumbnail Alpha 2.5: This was planned to be a massive update, but due to school I had to split it in half. Alpha 2.4.1: Major-ish update, theres a lot of balancing and quality of life changes Alpha 2.4: Major update, new level, 4 new bosses, 1 new miniboss, new attacks for the companion, and a lot more Alpha 2.3: Code cleanup, fallen eagle rework, and a few minor bug fixes Alpha 2.2: Cosmetic and feature update, new boss, the formation, cooler powerup animations, a few bugs fixed, companion's eye color is now white instead of green Alpha 2.1: Polishing update, fixed dialogue for level 3, and nerfed some expert mode bosses, also new boss Fallen Eagle and remade the easteregg boss Alpha 2.0: Initial Project Creation

Instructions

It is highly recommended to play on turbowarp instead of scratch. It will make your experience smoother and more bug free. https://turbowarp.org/789400063 Project Boss Rush 2 A game inspired by Diep.io, taking place in a polygon themed world, with a TON of bossfights! Mobile controls are in options Not sure if they even work, but here are tags #diep #games #bossrush

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