Realistic Lighting (Very old engine)

Realistic Lighting (Very old engine)

by tsf70

👁 1,167 ❤️ 85 ⭐ 70 🔄 0
Created: Dec 12, 2022 Last modified: Feb 13, 2024 Shared: Dec 12, 2022

Description

Quicksort by @-Rex-Test- (improved by @xXName77Xx) Triangle Clipping by @howtomakeausername Specular Light formula is by Vadik1, the rest of the lighting formula is mine Added and to-be added: - HD Lighting - Diffuse Lighting - Fast Lighting - Added hex coloring to points Added: - Basic Mesh Rotation Added: - Meshes can be added separately - Meshes can be scaled and positioned - Compatible with different meshes - Optimized material assigning - Lots of bugs fixed with meshes! Added: - Optimizations to mesh loading - Backface culling - Bad sorting Added: - Developer Mode (v) - Many Core Optimizations, more stability! - Basic Mesh Loading Added: - Point Support - Z clipping for triangles - Various sorting optimizations (handles objects/tris offscreen much, much better) - Improved sorting accuracy #Realistic #Lighting

Instructions

Ill have 3 types of lighting - Fast Lighting (So it stands a chance against Lunar) - Diffuse Lighting - HD Lighting (this is a demo of it) **GarboMuffin has fixed the color hacked block in the next update so luckily this will be turbowarp compatible

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