Sans and Undyne Fight (Phase 2 Released)

Sans and Undyne Fight (Phase 2 Released)

by BIG_SHOT_Salesman

👁 1,992 ❤️ 62 ⭐ 60 🔄 13
Created: Oct 12, 2022 Last modified: Nov 7, 2024 Shared: Mar 26, 2024

Description

I was just fooling around with gaster blasters and so i made this this is as if sans was just a support enemy during the genocide run Very panic inducing !IMPORTANT! There is sometimes a glitch that i don't know how to fix, (probably because it's a result of lag) where sometimes usually late in the fight the menu doesn't load properly, and to fix this you either have to press the green flag, or reload the page, which sucks because you are already late in the fight. some menu attacks by loganvcairns Gaster blaster engine by @DaBestMarioPlayer Sans Engine By @writeshawnna Wonderful Text Engine by @writeshawnna Undertale by Toby Fox A lot more credits are now in the project Update log: Menu Attacks! Blasters now make a hurting sound when they hit you, sans now gets darker when an attack starts, added a new kind of attack, new menu attacks, BLUE SOUL!!! Phase 2 trailer, the shield now disappears when undyne changes your color, added options to attack and check both sans or undyne. tied the blockable arrows to the frames so they show up on time reguardless of lag, fixed the platform stickiness, Phase 2 Now Finished, new game over dialogue

Instructions

Too laggy? Play it here https://turbowarp.org/744783997 Controls - Arrow keys - Navigate menus - Move soul Z key - Select X key - Cancel "ay yo, fishface, lemme help you kill this weirdo" "Fine, but don't slow me down!" "don't worry..." (eyeless face) "you won't regret this"

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Project #669974432
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Project #669974432