Description
New engine out! https://scratch.mit.edu/projects/805845540/ I updated 11/14/22 so the hitbox wouldn't be broken. Some computers (e.g mine) lag this project. If you're lagging, go here: https://turbowarp.org/741621865 9059 blocks, 32 sprites and 715 scripts. Approx load time is 15 secs. 90% by me, this uses my engine, no other engine's code. This engine uses @tomicool's level but not his code. After a 3 month long break, I came back to this a week ago and added a ton of stuff. Some of this was really hard, like the boost sprite, so if you use my stuff please give credit. Instructions are in-game, press N to toggle the background from light to dark. I can't pick which one I like best. Last version: https://scratch.mit.edu/projects/721313022/ Updates from the (above) last version: -Hintrings -Improved boost -Air Dash -Dynamic camera -Smaller Sonic -Parallaxing background -Cool thumbnail -Boost screenshake -Better ring FX -Fixed wall and jump collision bugs (mostly) -Pausing -Glowing Lock-on sprite (looks better in dark mode) -Speedometer -Moving platforms -Multiple working targets! Credits to Sega for Sonic! Credit to youtube for source material that helped me understand the modern Sonic boost formula in 2D games a lot better. Credit to @Piggeh for the dynamic camera math. Credit to @ShiftClickLearn for basic scrolling system knowledge. Credit to @griffpatch for some help with 4 directional colission. Credit to Youtube videos of modern Sonic fangames: Sonic of the Ring https://www.youtube.com/watch?v=Id8wedpI2Lg&t=233s Sonic Starlight https://www.youtube.com/watch?v=uMf6ZWckUZI Sonic Dimensions 5.0.1 https://www.youtube.com/watch?v=-1OwIvsslz0 Some more stuffs are based off of what I saw in Sonic Forces and Sonic Frontiers. And finally some sound effects from Sonic of the Ring (fangame) and @Piggeh's modern Sonic engine. #Modern #Sonic #Engine #Re-Loaded
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