Brothers in Arms - The Road to War - 1936

Brothers in Arms - The Road to War - 1936

by ZikleriaGileadInfin9

πŸ‘ 4,025 ❀️ 79 ⭐ 76 πŸ”„ 11
Created: Oct 5, 2022 Last modified: Aug 26, 2023 Shared: Oct 6, 2022

Description

I completely regret modding this game, because THE CODE WAS HELL. Thank goodness that Turbowarp was a thing and was much easier to code the game with lol. Thanks to @01aff as always for sharing these game mod ideas (he doesn't give the ideas; I'm influenced by what he posts).

Instructions

Inspired by Hearts of Iron 4 Turbowarp Link (recommended): https://turbowarp.org/741272211/ Base Game Instructions (it's VERRRYYY LONG jk) [Combat]----------------------------------------------------------- -Click on a unit to move it. -Press 'down arrow' on a unit to stop it -Press R on a unit to retreat it (reduces unit health by one point), retreating can be used to leave battles. -Units regenerate health slowly over time. -If your units are touching a province or a city controlled by you they will regenerate quicker. -AI units will retreat on low health, encircle the enemy to stop them from retreating. [Other]-------------------------------------------------------------- -Click a city to open the unit production menu. -Click on a province to open the diplomacy menu. -The red button on the screen disables/enables unit type names, just in case you need to check which units are where. -The max amount of faction members is 10 (formerly 4). -Kick yourself from a faction to leave it. [Navy]-------------------------------------------------------------- When a unit enters water a naval battle will start (bottom right of your screen). To cross a body of water you must win a naval battle [Infantry]------------------------------------------------------------ Basic unit, cheap to make. [Tanks]-------------------------------------------------------------- Tanks have higher than normal health and are faster than Infantry. Modded Changes: - Austria and Czechoslovakia are now independent, and the entire region has been split. - Spanish Civil War has been mildly fixed; I may need to ask for help soon upon fixing the capitulation event. - Austria is now playable. Changes Oct 7: - As Austria, you can form a temporary union of Austria and Hungary as well as the Austrian Empire. - Austria has been nerfed. - U.S.S.R. has new decisions. - Spanish Civil War is fixed; either side can win now (however, if the USSR is not a player, the Spanish AI can easily nab Madrid and win). Oct 26 Update: - Czechoslovakia has been put on hold since Scratch does not allow me to add another country's AI. - Austria has new focuses. - I put a list of future countries to come soon. Keep an eye on them. ;)

Project Details

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Project #566517276
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Project #566517276

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