ADOFAI - Neo Cosmos T5 (wip)
by lifehaxmax88
Description
11/23/22: you know what, I'm sharing it like this. Someone else (perhaps DerpyHead0) can fix that bug, perhaps by chance. I have no idea what causes it to do that on tile 9 of all tiles. I know there are some holds missing near the end, idc. Levels 1 and 2 are supposed to be the freeroam puzzles before T5. week of 11/27/22: removed freeroam sections from divine intervention and manually assigned midspin colors. 4/30/24: I'm gonna fix swirls and add freeroam. 5/2/24: The meat of implementing freeroam is now out of the way, and swirls are fixed. Also, added the third freeroam puzzle. For some reason it wasn't in Gamma Loop's video. Or I just missed it. "[!]" tiles tomorrow i think. 5/4/24: finished the timed obstacles, other than the laser that chases you through some freeroam parts. I should probably fix sync, as well as adding those lasers. 5/9/24: fixed how holds are drawn when the camera rotates using a rotation matrix (btw my linear algebra exam is tomorrow) also i broke T5-X by partially fixing it (sync might be better tho) night of 5/20/24: fixed [!] timing on the tall freeroam section; extended the freeroam section right before the pattern from T2-8; fixed a bug where you die instantly upon entering a freeroam section after previously having died in a different freeroam section to a [!]. 7/9/24: fixed sync; added some missing holds
Instructions
THIS PROJECT IS FUNNIER ON TURBOWARP: https://turbowarp.org/736531824?fps=250&offscreen&hqpen&limitless Press any button at the correct rhythm to follow the path (and the music)! If you're having issues with timing, make sure you use the turbowarp link, disable high quality pen if you still have lag, and if timing is off, click the options sprite to adjust audio latency until the timing is correct.
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #714649426
- Original Project
- Project #511996585
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