Description
Last modified: 23 Sep 2022 (Ok this was meant to test for multiplayer I never finished it and it is a very old project.) Credits and Rights to Nintendo and Tsunku♂. If you can supply me the argcodes and tick codes for both Karate Man (Megamix), Karate Man 2 (GBA) and Karate Man (Karateka Mania) it is well appreciated as it will help finish this project. Thanks to @sumuj450 https://scratch.mit.edu/users/sumuj450 for Karate Man Tempo Up, Karate Man Fever 2 and Karate Man Senior. https://scratch.mit.edu/projects/730556803 Also, thanks to @cedjcenjcefnj https://scratch.mit.edu/users/cedjcenjcefnj/ https://scratch.mit.edu/projects/727360765 Thanks to DavidMismol and underFlo for the music. Karate Man (Megamix) Not started Karate Man (Tengoku) Done Karate Man 2 (Tengoku) Not started Karate Man (Tempo Up) Done Karate Man (DS) Done Karate Man 2 (DS) WIP Karate Man (Karateka Mania) Not started Karate Man (Fever) Done Karate Man 2 (Fever) WIP Karate Man Senior (Megamix) WIP Features to add (might not happen): - Touch or click controls (done but no autoplay :'( ) - 2 players - Language control - Score system - Prologues - Weirdly there is a ranking system, hit and miss counter and a metronome with indicators on how good the hit was. - Others Bugs and other missing features: We don't have soccer balls and bombs don't explode in the background. Shadows of objects don't show up. Tempo Up's the last object is just a little bit desynced, please do not worry about the gameplay. Karate Man DS 2 is just a bit off with the pots and the particles aren't going up. Karate Man Senior is also a bit desynced.
Instructions
"The key to karate, as in all other things, is rhythm. Now, let us throw some stuff at you for you to punch." Click the green flag twice. Press Space or tap the screen to punch stuff! Press Space or tap the screen then release to kick bombs! Press the arrow keys or the arrow on the screen to do a combo! Hold Z while selecting a stage to enable AutoPlay. Hold 0 while selecting a stage to enable Metronome 0 (or the circle one because 0 is like a circle I think). Hold 1 while selecting a stage to enable Metronome 1 (for the bar one). Volume control change the volume of the song with L for louder and Q for quieter and the volume of the song can be changed with A (stands for Audio) means louder and V (stands for Video) means quieter. Play on Turbowarp if anything goes wrong or desyncing. https://turbowarp.org/731361242
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #176666423
- Original Project
- Project #176666423
More Cool Projects
-

Numberblocks 0 - 100 (remastered)
by kakotoy
-

Rubix Cube 3D | #games #trending remix
by novikova-a-d
-

Mixels Intro S1,2,3,4,5,6,7,8,9 Parts (Remastered) remix
by GinoRHernandez
-

Sussy school grounds
by 096_Aiden
-

Paper Minecraft
by hlm-pol-5
-

GD Be like... #all #animations #art
by suswhopper123
-

Incredibox Inside Joke 2 (EXTRA CHARACTER)
by Erik_ENO
-

story maze cuphead
by musgr31
-

SPRUN-GOOD
by the_hardmation
-

Master Card Animation
by Naren-S
-

deltarune Gerson fight
by gatodebazuca
-

Uncannyblocks Band Different (1-100) en desarrollo
by elpoposito1
-

FRANK IS ON A ROLLLLL
by cheekybubba5
-

Fidget Spinner Simulator
by xXNanoDevXx
-

NEW Fortnite: Pixel Platformer Online
by gumboygames
-

(PAGE 2!) Beat Up Squidward Half-Smash Bros Edition
by cs9999999999
-

Beat up Elmo 12 (BONUS UPDATE 2
by MarioCraft2020
-

Talking Engine
by cupcake1502
-

Preschool Prep: Number Factory
by anthonymuffin
-

Stars (mobile-friendly platformer)
by SelixScratch
-

Screensaver w/ Interactions
by sciencedolphin9
-

Beat up Sonic (READ DESCRIPTION.) remix remix remix
by ALLBeatUpGAMES2024
-

Sillian Alphabet Lore
by SillygooseMike
-

My Whiz Kid: Iguana
by SashaSidorenko