
ScratchGL - Spinning Textured Models
by Zandgall
Description
Based highly off the actual function of OpenGL
Instructions
Fully operational 3D rasterizer with depth, texturing, and the ability to load and use any model. Texture filtering displays smoother-looking textures at the cost of performance (better visible with the cube's texture) Default FOV of 30 is recommended, but you can turn it up or down Lower FOVs are slower as it makes the cube appear bigger in the viewport, whereas higher FOVs are faster as they make the cube appear smaller FPS is displayed at the bottom left corner Runs around 30fps (for me) on https://turbowarp.org/732122153 It doesn't seem like there's any speed difference between normal and turbo mode on Scratch however
Project Details
- Visibility
- Visible
- Comments
- Enabled
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