ADOFAI - Neo Cosmos T1 but I actually coded the holds
by lifehaxmax88
Description
this took me 3 days to figure out because of DerpyHead0's spaghetti code 7/30/22: After about an hour of playing whack-a-mole with my own code, I finally got it to draw the rainbow thingy. now all that should be done is to extend the holds several tiles out. night of 8/11/22: The only thing I still can't seem to get to work is to make the player move to follow the hold path. Everything else, perfect. I got the BPMs fixed, got all the hold angles accurate, and now I must go to bed. 8/12/22: I finally got it to move smoothly. Now this project is perfect, aside from the fact that the holds don't draw unless the release tile is on screen. 9/2/22: made it so the speed the dots travel when holding is proportional to ratemod; made the level name show up only when you start the level 9/20/22: tried to provide the option to make hold paths less laggy, but it's kinda broken. Should probably stay on 360 for now. 10/17/22: fine. No more hold quality. Clearly I have no idea what the formulas are. I've played enough Getting Over It With Benett Foddy with my own code for the month. 5/2/24: fixed both swirls lol 5/10/24: applied the rotation matrix to hold drawing; shortened lists; added blank sprite
Instructions
THIS PROJECT IS MUCH BETTER ON TURBOWARP: https://turbowarp.org/713721553?fps=250&offscreen&hqpen&limitless Press any button at the correct rhythm to follow the path (and the music)! If you're having issues with timing, make sure you use the turbowarp link, disable high quality pen if you still have lag, and if timing is off, click the options sprite to adjust audio latency until the timing is correct. #neocosmos #adofai #rhythm
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #711758040
- Original Project
- Project #511996585
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