
Jay's 3D Engine (J3DR1.8.7)
Description
https://turbowarp.org/704194526 Note: To add your own textures, use the equation inside the project <3 (Textures must be chopped up into strips. For example, a texture that's 220 by 220 should have "a factor of 220" amount of strips)
Instructions
!!NOTHING VISUALLY BELONGS TO ME. YOU ARE NOT ALLOWED ANY COSTUMES (excluding the hitbox) IN THE RAYCASTER SPRITE!! 1.8.7: Fixed the distortion issue where nothing loaded correctly 1.8.6: ACTUALLY fixed the equation that defines the x of sprites Did a little bit of optimization 1.8.5: Fixed the equation to define the x of sprites 1.8.4: Fixed the delay when 3D sprites update 1.8.3: Fixed the issue where if the WallDetail was set to 0, the textures would glitch out 1.8.2: Added view distance and wall quality that should help with performance when tampered 1.7.2: Fixed 8-dir direction formula You can control Mario's Direction with Z and C 1.7.1: Added textures Fixed texture formulas 1.7: -Added Y view -Added 8-dir sprites -Changed map and 3D sprites -Added dynamic screen resizing support -Added mouse look mechanic -Added custom framerate support -Optimized some code Latest update with my 3D game obsession, I made this over the span of 2 months, and I think it turned out pretty good! Any requests, complaints, bugs, etc. Please leave them in the comments! If I were to make a video explaining this, what should I explain? Please let me know
Project Details
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