KyleWare: Ultimate Microgame$!
by to-c-b-a
Description
C2A! ( Changed Many Sound Only, Due Only To My Understanding of Scratch, And Changed Some Code Of The Game's Intro, And Deleted 2 Microgames Due To Its Difficulty, Bugs For The " Spell DOG " One. ) ( New Rule: If You Get The Cubit Drop OR Spell DOG, You Lose a Life. Now the Game truly ends at 45F, As It is Literally Impossible Beyond This Point! now: Changed the width of the cars in the crashing cars mini game to make it easier. and also, there's 5 lives now.
Instructions
Beat the simple but quickfire microgames, or you'll lose lives! Beat the boss microgame, The Ultimate Quiz, to earn 1-ups! Keep going and try to get the highest score you can before you run out of lives! Remix and add more microgames! This is similar and based to WarioWare! Credit to @-Multinia- for the text engine. Credit to @-Rex- for the Stamp Font Engine. https://scratch.mit.edu/projects/349634648/ But, there are rules: - It is REMIX ETIQUETTE to comment "Remixing..." before you remix so people know that they would get lost on another branch if they did remix. - Don't add any microgames that might break the community guidelines. (e.g. Too scary) - Don't copy any other microgame. (remaking ones from the original warioware games is ok) - Don't just make a microgame where all it takes is to "Press space to win", 2 is enough. Try to be more creative with your microgame control methods! How to add a microgame: 1: Decide a name for your new microgame on the "Names" list. Decide how many seconds you want your microgame to be on the "Times" list. Add your username to the 'Developers" list. Add your microgame's control method, like "Arrow Keys", "Space Bar", or "Mouse" to the "Instructions" list. Add your microgame's goal (in few words, preferably one) to the "Commands" list. 2: Add your sprites. 3: Code it! Add a broadcast message called "microgame #" that tells everything in the microgame to start. Use the "clear microgame sprites" broadcast message to stop your microgame when it's done. 4: Use the debug sandwich to test the new microgame you made, and fix bugs if necessary. 5: Ready to publish it? Then go inside the backdrop and edit the "next microgame" relieve message script to randomly pick between all microgames, including any you've added! 6: Repeat for more microgames if you want. 7: Share! If it looks too hard, I'm sorry. Enjoy! If You Want To Play At the Full Release Of KyleWare: Ultimate Microgames, This is The Version You're Looking For. ( A Sequel, KyleWare Twisted, Will Be Coming Soon! )
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #560715723
- Original Project
- Project #115428876
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