Bullet Train! - (PGMA R3)
Description
"Bullet Train! - Pixel Game Maker Awards: Round 3" A sudden apocalyptic event has the denizens of planet E'skargoh in a rush to get their money off-world via space train. However a group of rowdy hooligans see an opportunity for a big time payout... Let the greatest train heist in the galaxy begin! ~Made in two weeks for the PGMA competition~ -theme: Trains- (GAME MIGHT BE SOO BIG THAT IT LAGS ONG... Play here if lagging: https://turbowarp.org/684137459 ) "How to Play/Controls" (included in game) Movement: W A S D - Take cover: W - Protects from most damage. (explosions being the exception.) Slide: S or Spacebar: Allows player to dash through damage. Mouse: Aim + Click to shoot. (shooting enemies kills them strangely enough... crazy.) (space to proceed through dialogue) "Notes/Credits" Music used: Undertale - Another medium, Death by Glamour, It's Showtime, Deltarune - Checker Dance, Sfx: My mouth, bfxr.net, YouTube stock sfx, Steins Gate; opening, Undertale, Spelunky HD, Spelunky Classic, CS:GO, JoJo's, Etc... Code: @-RipeMangoes- , text engine by @Gherwit Art: @-RipeMangoes -, (glass shard inspired by @h0rnet15 ) "Closing notes" If you enjoyed then maybe leave a love? It's much appreciated after the work I put in, and a vote would be nice as well??? :3 Vote for your favorite I suppose then... I didn't want your vote anyways... Wait... You were gonna vote for me?? I'm- I'm sorry... I would love your vote. I was lying earlier because I was embarrassed you didn't want to vote me... After all we've been through! But now I see- Wait... So you're still not gonna vote for me? i'm never working this hard on a game again... gg's y'all! sorry the game is so short btw. i had more planned but had to rush to finish... hope you can enjoy what's here though! notsofineart... you better watch your back my friend. i see you there @PokeNinjaGuy... i'm lurking and i'm stalking when you least expect it. :) thanks for the text engine @Gherwit :3 #Games #Art #YoMomma EDIT LOG: 10/3/2022: Finally fixed bug where enemy particle effects spawned in wrong location. Also fixed bug where player could slide out of bounds and become invincible.
Project Details
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