
Undertale: Call Of the Void Phase 2 Scratch Recreation V 13.5
by Ink_Sans58
Description
Update Log: 04/10/2022 V 1.0 - Just published the project and made the intro attack. I swear if you all thought that I had made the full fight already- 04/11/2022 V 1.5 - Added First dialogue and text, fixed KR Flash bug and cover 04/12/2022 V 2.0 - Made the 2nd Attack and added smooth movement when moving Sans and Papyrus 04/13/2022 V 2.5 - Added 2nd Dialogue and text, added a heal system (Only 4 Heals), added Menu Bones. 04/14/2022 V 2.7 - Added 70% of the 3rd attack 04/14/2022 (a few hours later) V 3.0 - Completed the 3rd attack and applied the other Box and soul engine 04/15/2022 V 3.3 - Added half of the dialogue for the 3rd Turn 04/19/2022 V 3.7 - Completed dialogue of 3rd Turn and added half of the 4th attack 04/20/2022 V 3.8 - Added Shield and the blaster that gets blocked 20% done with the whole green soul part 04/21/2022 V 3.9 - 60% done with shield attack 04/22/2022 V 4.0 - Finished Shield attack (Confirmed to be No-Hittable) 04/23/2022 V 4.5 - Added dialogue for 4th Turn 04/24/2022 V 4.6 - Added darkness effect 04/24/2022 V 5.0 - Finished 5th Attack (darkness attack) 04/25/2022 V 5.5 - Added Dialogue for the 5th Turn 04/26/2022 V 5.7 - Added 30% of the 6th Attack 04/27/2022 V 5.8 - Added Random Bone Pile when slamming up 04/28/2022 V 5.9 - Added Falling Bone Beams 04/28/2022 V 6.0 - Finished the 6th Attack 04/29/2022 V 6.2 - Added dialogue for the final attack. Added transition to the final attack 05/19/2022 V 6.5 - HUGE TIME SKIP. Anyways I finished half of the final attack so ye 05/27/2022 V 7.0 - ANOTHER HUGE TIME SKIP. Anyways I kinda procrastinated a bit but got all the attacks finished, what’s left are now the ending dialogue and some extra stuff 05/28/2022 V 7.3 - Finalized all the stuff, too lazy to add more things so future updates may be just bug fixes, nerfs or just changes 05/29/2022 V 7.5 - Added dialogue from the animation, hold down [2] while pressing the flag 05/30/2022 V 7.7 - Fixed dialogue not working for final attack 06/06/2022 V 7.8 - Made it so the background of the final attack twitches or moves basically 06/07/2022 V 8.0 - I changed how the heals work now, if you play the game using the official game’s dialogue [1] , you will be able to heal to full HP without KR messing you up, but if you play using the Animation’s dialogue [2], the heals will be the same as before (heals to full HP but KR will fill your entire HP bar all the way to 1 HP) 06/07/2022 V 8.1 - Attacks now won’t mess with the layers (maybe) 06/08/2022 V 8.2 - Made some minor changes and polished some stuff 06/10/2022 V 8.4 - Updated Sans’s face not changing at final attack (animation’s dialogue) and made the starting HP max hp from the easy route 06/16/2022 V 8.6 - Changed the Intro cut scene into multiple screenshots of the original cut scene from the animation, and nerfed healing on easy mode 07/04/2022 V 8.7 - Changed the starting HP on easy mode back to 1 HP so that the KR intro would make sense (bro it’s an easy attack, you can no hit it easily) 08/29/2022 V 8.8 - Just made some minor changes to the KR animation 10/29/2022 V 9.0 - Changed the Darkness Effect to be a bit more smoother on the edges 12/08/2022 V 9.1 - Disabled slight movement when the soul is green 01/31/2023 V 9.2 - Probably permanently fixed a bug involving the green soul segment’s bone 03/15/2023 V 9.4 - Changed the Blackhole thing on the background to a better one and edited the ghost settings to make it look better 04/22/2023 V 10.4 - HP Engine Change, now it should be way more accurate. 05/15/2023 V 10.5 - Re-added the KR effect to the new HP engine and fixed some layering issues 05/16/2023 V 10.7 - Changed the ending music into the COTV version of “It’s Raining” 07/16/2023 V 13.1 - Changed the Jevil-thing attack in normal mode to the updated one (from what was shown in the official COTV Devlog#3), Updated Papyrus' hand sprite in normal mode (it will still have fingers on hard mode), Updated Sans' response to papyrus in the first turn in normal mode, Entirely changed the Bone Projectiles pattern in the Papyrus-Undyne Turn (based on COTV Devlog#2) 08/29/2023 V13.3 - Updated Papyrus Sprite in normal mode to the current look from the official game (Hard mode will still keep the old look) 12/17/2023 V13.5 - Fixed Background not changing at final attack upon death and Papyrus Arm dangling at final attack
Instructions
QUICK NOTE: THIS IS NOT OFFICIAL, THIS IS JUST TO RECREATE THE ANIMATION ON SCRATCH AND PLEASE STOP COMPLAINING ABOUT HAVING 1HP, THAT IS WHAT’S SUPPOSED TO HAPPEN Hold down [2] if you want to enable hard mode (and also have the animation’s dialogue instead of the official game’s dialogue) COTV Phase 1: https://scratch.mit.edu/projects/555965178/ (Someone will probably recreate Phase 2.5 and 3a soon BUT IT WILL NOT BE ME) Animation: https://youtu.be/bsCZJ893y2g Due to some stupid problem that I cannot find the solution to, all platform-related attacks will have red soul mechanics so platforms won’t be used here. Credits below Instructions This project uses dialogue from the Official Game (and Recreation) while trying to recreate the exact attacks from the animation. Standard Undertale Controls Arrow Keys to move or Jump blah blah blah Stay still on blue Space to Heal (Only on your turn, and you only get 4) Note: This may not be the most accurate recreation but hey, I can tell I am gonna enjoy doing this lol. Also huge shoutout to @SirBlueberrous for making the background sprite and some of the other gimmick sprites, saving me like 15% of the coding and spriting for the entire recreation. If you have any bug reports or suggestions, please feel free to comment it! Credits: All Musics and Sprites in here are by the COTV Team Call of the Void by Saster Original Animation by J-Bug Box Engine by @--Shiran-- Soul Engine by @Wh1rlw1nd Gaster Blaster Engine by @DaBestMarioPlayer Papyrus Bone Engine by @DaBestMarioPlayer Cut Scene Text Engine by @-CookiezGD- Main Text Engine by @Glitch_Brandon HP Engine by @eriknguyen2012 TV Lines effect by @CysJunkonScratch Gaster Blaster Costumes by @kirbyzaz (that one blaster that gets blocked) noob
Project Details
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