Sonic Frontiers 2D engine

Sonic Frontiers 2D engine

by dreamthehedgehog

👁 1,256 ❤️ 23 ⭐ 19 🔄 0
Created: Mar 3, 2022 Last modified: Mar 5, 2023 Shared: Mar 3, 2022

Description

buggy

Instructions

This game has too many bugs and glitches in it and I do not feel like spending 5 hours on one glitch just to realise I created another just by fixing that one. This game will not get an act 2 and I will not update this game again any time soon if at all. This game also gives a bad impression on the actual sonic frontiers since many of the bugs are game-breaking. This isn't a requirement but this game runs at it's highest quality here : https://turbowarp.org/622024374?offscreen&clones=Infinity&interpolate Instructions are in game. Following is an update log: V1.0 *12/28/2021 : - Released - Fixed many bugs with the normal sonic engine such as death animation not showing and when the level gets too big the quality lowers. - Spindash now has an improved animation - Homing attack added - Sonic gains momentum faster - Crouch animation is smoother - Boosters added around the level - Fall animation has 2 frames now - Sonic has a blur effect - Spindash gains high momentum so it's actually still useful V1.1 *12/29/2021 : - Thumbnail now shows current version - Sonic's blur effect is slightly more polished - Changed the theme V1.2 *12/29/2021 : - Camera now can keep up better with sonic - Sonic gains even more momentum but slightly slower - Spindash buffed - End sign hasn't been added yet but the end of the act has been added V1.3 *12/29/2021 : - Sonic's speed is more controllable - Sonic has a third running animation - Ring count added - Rings added - Music changed - Sonic exits the homing attack when falling - Sonic now has a transition between the first and second run animations - Smoother transitions between switching walk cycles - Sonic now has a waiting animation V1.3.5 (Surprise, surprise it was on 12/29/2021) : - Sonic's run animations are more polished and look more realistic - Timer was added (10 minutes doesn't kill you) - Slightly more level to act 1 was added - Versions can now have double-digit points (1.35) 1.4 *12/30/2021 : - Made unnatural looking parts of the zone look artificial (man-made) - Added more level to act 1 - Added a boulder that chases you, instakill on contact (not because i'm lazy but if you simply lost rings what's the point) - Fixed a bug with the death animation not playing properly - Moved the timer to it's proper position (score not yet added) - Added background movement - Music not yet changed because I suck at making music that matches with the atmosphere V1.4.1 *12/30/2021 : - Sonic now has an animation for entering the fall animation - A couple bug fixes - Slightly edited the third run animation - Spindash and homing effects now glow slightly - Spindash animation edited - Perimeter Forest's theme changed again - Boost and boost meter added V1.4.2 12/31/2021 : - Act 1 now ends (a transition cutscene to act 2) - Boost now is closer to the trailer boost - slightly more rings added - Thumbnail changed - More sound effects added - Sonic now has a "lose rings" animation, although he still can't lose rings yet - Act 2 not yet added but it is planned to be a chase scene - Bug fixes to meter and edits to how long boost lasts - Sonic's boost now fades in and out when entering or exiting a boost V1.4.3 *12/31/2021 : - Sonic has brand new sprites - Thumbnail slightly edited - A couple bug fixes - Grass exists now - Score added - Motorbugs added, homing attack doesn't work on it yet because I can't get it to work. The majority of the update was just me trying to get the homing attack to fricking work but it just refuses to no matter what I do. - You can now lose rings, however, you cannot get them back yet.

Project Details

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Remixed From
Project #622024374
Original Project
Project #74711180

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