Absurd Appel v2.5.1 - Down and Up
by jlp-141304
Description
★★★NEW (v2.5.1)★★★ REPLAY SYSTEM FIXED ( HUGE Credits to @LionCoder10 / @LionCoderAlt) (his attributions for the replay system: https://scratch.mit.edu/projects/1062458171) L13 DCC removed. (personally not a big fan of removing iframes) + L20 Key Cheese removed New Level! - L20 Down and Up (1 bomb, 35a) (completion video) https://www.youtube.com/watch?v=i2kDDbw0wEw Happy 20-Level Anniversary! ★★★ABSURD WORLD★★★ The initial three levels of Absurd Appel are relatively simple, but the difficulty progressively increases from Level 4. Level 19 is considered to be the peak challenge that a human can realistically conquer. How many extremely difficult levels are you capable of completing? ★★★SPEEDRUNNING COMMUNITY★★★ Here's the link to the speedrunning leaderboard of this game (v2.0): https://www.speedrun.com/absurdappel ★★★SOURCES★★★ YouTube: Michael Chan All Clear Videos: https://youtube.com/playlist?list=PLl54lUDD_62NleKrgcl5w_tB-BvC3LgFw ★★★DIFFICULTY SCALE★★★ 'Explosives' is the basic unit for difficulty. 1-2 being easy, 4-5 being hard, 6-8 being very hard. 'Bombs' is the secondary unit for difficulty, in which 10 explosives are the equivalent of 1 bomb. 1 being hardcore (kinda plausible), 2 being inhumane, 3 being fun-to-watch but not fun-to-play, and 5 being torturing. (Levels with difficulty of 1 bomb and below are honestly just a matter of time and consistency. The ones beyond require a higher skill set and a deep understanding of the game’s momentum control.) Besides, there's another in-depth difficulty rating system set, with a unit called Agro (a). That difficulty system will be utilized in the description of levels in speedrun.com leaderboards. (!!! Definitely can be ignored, as it's only for internal difficulty estimation and speedrunning tendency selection purposes) ★★★ CONTROLS ★★★ (with parts from Griffpatch) • Arrow Keys to run, jump & crouch • Wall Jump - by touching a wall and pressing 'up' • Spikedge - land on the very edge of the platform to avoid the spikes • Side Jump - click the opposite arrow key, and then jump + the original side of the wall • Fall Jump - Drop down a ledge without jumping, lean on a wall, click the opposite arrow key, and then jump. • Litejump - Do a micro-jump, crouch after you jump over a semi-tile, hold right, and release the jump. • Stick to the ceiling - by holding up • Q + R - to quickly restart the level (You'll lose your checkpoint progress though.) ★★★ UPDATES ★★★ 6 Feb 2022 - Initial Release: Absurd Appel v.1.0 9th May 2022 - Release of L10. New Font and Thumbnail 11th May 2022 - Resolved Thumbnail & Level Editor 12th May 2022 - Release of L11 16th May 2022 - Fixed glitch with L10 26th June 2022 - Cloud Score Deleted (irritating message) 19th July 2022 - Release of L12 23rd July 2022 - Release of L13 2nd August 2022 - Release of L14. New level descriptions. 25th August 2022 - Release of L15. 26th October 2022 - Added this section. 27th January 2023 - Release of L16 v1 28th January 2023 - Fixed L16 Cheese + Added a Red Apple / Yellow Appel + description 2nd February 2023 - Small description Change. (@bcarrieres) 25th March 2023 - Release of L16 v2 alongside the clear video. Changed it to three bombs. 2nd September - Version 2 - Complete project makeover / Biggest refurbishment in Appel history. https://www.youtube.com/post/UgkxjPZkUm-J262W7jjZttuQ7Pfb2-j8q_Aq 9th September - v2.1 - Replay code resolve + slight impression changes 18th September - v2.1.2 Replay Code Readjustments / 0 Font Restoration 16th January 2024 - v2.1.3 Slight Vector-Bitmap adjustments / Slight redescription 29th February 2024 - v2.2 L18 Appel Courier added / Menuscroll effect optimised / difficulty scale 'a' named as 'Agro' and displayed on menu / Red Apple displayed / Volume Change / Pause Menu Color Change / L17 decheese - indicated by start / replay load fail message / L11 text onwards shifted / L16 thumbnail resized 1st March 2024 - Emergency Update v2.2.2 - L5 Red Apple misdisplay fix / L15 and L16 agro difficulty misdisplayed 19th April 2024 - L19 The Instant Added / Colour Re-scheme / L17 e# changed from 50 to 40 (approx) ★★★ THANKS TO ★★★ @N30n_L1ght for helping out with the v2 renovation + L13. Original Game: By Griffpatch up on top. YouTube Viewers - Having all of you support me is the greatest motivation! ★★★ POPULARITY ★★★ This game replicates a new era awakened in this community and nurtured me into what this game is today!!! 19th June 2022 - 1k views 7th August - 50 Loves + 2k views Around Christmas - 100 loves + 6k views 24th May 2023 - 250 loves + 18k views 1st August - 300 favs + 20k views 14th January 2024 - 500 loves / 45k views~ 1st March - 50k views (Update 2.2!!) 5th April - 600 loves and favs!! 30th April - 60k views! 23rd May - 666 favs (mhm) #appel #absurdappel #michaelchan #20levels #anniversary
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #60917032
- Original Project
- Project #60917032
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