Sonic Frontiers 2D V1.4.3
by phcarson
Description
credit to all So according to one of Sega's leaked concepts known as "Concept E" Sonic Frontiers takes place on what is as of right now known as "Starfall Islands." So what if "Starfall Islands" has similar events like Little Planet in Sonic CD in where everything gets robotizised? But that's just a theory... a GaMe ThEoRy! Hmm, yes, let me make a fangame of a game that hasn't even came out yet. This Sonic Engine does not mean I will stop working on JSAB 2 Recreated, this is just a break from it. Sonic vectors are by me Note : I am working on a "Sonic Adventure Engine" that is currently less buggy and actually has free roam unlike this game that forces you to play it in the genesis way.
Instructions
This game has too many bugs and glitches in it and I do not feel like spending 5 hours on one glitch just to realise I created another just by fixing that one. This game will not get an act 2 and I will not update this game again any time soon if at all. This game also gives a bad impression on the actual sonic frontiers since many of the bugs are game-breaking. This isn't a requirement but this game runs at it's highest quality here : https://turbowarp.org/622024374?offscreen&clones=Infinity&interpolate Instructions are in game. Following is an update log: V1.0 *12/28/2021 : - Released - Fixed many bugs with the normal sonic engine such as death animation not showing and when the level gets too big the quality lowers. - Spindash now has an improved animation - Homing attack added - Sonic gains momentum faster - Crouch animation is smoother - Boosters added around the level - Fall animation has 2 frames now - Sonic has a blur effect - Spindash gains high momentum so it's actually still useful V1.1 *12/29/2021 : - Thumbnail now shows current version - Sonic's blur effect is slightly more polished - Changed the theme V1.2 *12/29/2021 : - Camera now can keep up better with sonic - Sonic gains even more momentum but slightly slower - Spindash buffed - End sign hasn't been added yet but the end of the act has been added V1.3 *12/29/2021 : - Sonic's speed is more controllable - Sonic has a third running animation - Ring count added - Rings added - Music changed - Sonic exits the homing attack when falling - Sonic now has a transition between the first and second run animations - Smoother transitions between switching walk cycles - Sonic now has a waiting animation V1.3.5 (Surprise, surprise it was on 12/29/2021) : - Sonic's run animations are more polished and look more realistic - Timer was added (10 minutes doesn't kill you) - Slightly more level to act 1 was added - Versions can now have double-digit points (1.35) 1.4 *12/30/2021 : - Made unnatural looking parts of the zone look artificial (man-made) - Added more level to act 1 - Added a boulder that chases you, instakill on contact (not because i'm lazy but if you simply lost rings what's the point) - Fixed a bug with the death animation not playing properly - Moved the timer to it's proper position (score not yet added) - Added background movement - Music not yet changed because I suck at making music that matches with the atmosphere V1.4.1 *12/30/2021 : - Sonic now has an animation for entering the fall animation - A couple bug fixes - Slightly edited the third run animation - Spindash and homing effects now glow slightly - Spindash animation edited - Perimeter Forest's theme changed again - Boost and boost meter added V1.4.2 12/31/2021 : - Act 1 now ends (a transition cutscene to act 2) - Boost now is closer to the trailer boost - slightly more rings added - Thumbnail changed - More sound effects added - Sonic now has a "lose rings" animation, although he still can't lose rings yet - Act 2 not yet added but it is planned to be a chase scene - Bug fixes to meter and edits to how long boost lasts - Sonic's boost now fades in and out when entering or exiting a boost V1.4.3 *12/31/2021 : - Sonic has brand new sprites - Thumbnail slightly edited - A couple bug fixes - Grass exists now - Score added - Motorbugs added, homing attack doesn't work on it yet because I can't get it to work. The majority of the update was just me trying to get the homing attack to fricking work but it just refuses to no matter what I do. - You can now lose rings, however, you cannot get them back yet.
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
important fate for flush. (to all of my 100+ followers for 2 days)
by Underwhite
Updates in my Azerbaijani Alphabet Lore
by PidiAmo
Beat up Bonzi Buddy Moooooooooooore! (for fun) All Buttons
by Jjaime0
Windows XP Music remix
by Arijie17
Animal stampede Black screen
by ShyArrow
Beat up Elmo 2 (Jelly Dog)
by Fabiankosc
Gaster Blaster Engine
by captaingoomba45
Warrior Cat Theme Song ~ Part 14
by Jayfeathersawesome
Schindler 7000 elevators @ Tom & Ben News 4 Apartments remix
by Tuud
いつでも!どこでも!ぶたのしっぽ !
by scratchETC
☁ 3D AIRSOFT Online! (D7 Elite) Beta
by ButteredToast9
beat up scratch cat 2
by astrocreeper30
The Legend Of Zelda: Breath of the Wild - Update 27 (Intro Screen) -
by CheezyScratcher
GOI Modpack v6.3 - Getting Over It v1.4
by BlastMagic
初の大型プログラム!!一年掛けてつくったスマホ ver.1.3.1【スマホ】#game
by nanihihinununu
Beat Up Diavolo (Even More new buttons)
by peggraz51
Deltarune engine (PRESET)
by tripoid
Beat up scratch cat but its a collection of new buttons
by tatatino150
Beat Up 9 story entertainment
by xgcyuggurx
Melvore’s School of Puzzles and FUN! (Scratch build)
by Baldibasicsedulearn1
100% Pen Platformer v3.0
by wolfnet
Dungeon crawler w large army
by WorldProtectorSam
Beat up scratch cat again again
by paata27747438
Lolca rants on AB22
by Lolcatistan