
List Based Raycaster V1.2.1
by Hacker-Cat2
Description
V1.0 - V1.1 edge straightening math from one of @Scratch-mation's now unshared projects. Me for everything else. :) Features: - 100% mobile compatible - FPS based movement so you always move at the same speed (FPS must be greater than 5 to move so you can't teleport through walls though) - You can import and export maps - Full control over viewing settings Update Log: Jan 05, 2022, V1.0: Shared Jan 05, 2022 (later) V1.1: - Made maps more easily editable - Eraser function in map designer Jan 25, 2022 V1.2: Added "edge sliding" so you don't instantly stop when you hit a wall, and instead "slide" against it - Fewer gaps in walls when Resolution variable is not a whole number factor of 480 - Added the Quality variable to allow control for quality and frame rate (0.25 was the previous and still is the default value, but now it can be changed to either increase frame rate or improve quality) - Changed edge straightening method to a version I figured out because it's slightly simpler than the previous one (I'm leaving @Scratch-mation in the credits because I used their code in previous versions, and they're also the one who inspired me to make a raycaster in the first place) Jan 26, 2022 V1.2.1: - Added variable screen sizes (applicable to TurboWarp only) If you have any questions or ideas, ask/suggest them in the comments! :) #raycaster #ray #caster #pen #list #Hacker-Cat2
Instructions
Welcome to my first (shared) raycaster! It is "list based", meaning it uses numbers to store map data instead of sprites. This makes it much more customizable, so you can design your own maps with the built in "map maker"! You can then save your map as a string of numbers and import it again next time you use the project! Controls: - Mobile, arrow keys or WASD to move - Press m or tap the "Map" button to show the map - Click the "Save" button to save your map and "Import" to import a pre-existing map - Click the "Edit" button to edit the current map (use the pencil and eraser buttons in either corner to draw or erase parts of the map) - FOV controls view angle width (Field Of View) - View Distance sets how far you can see - Resolution determines the number of rays sent out (higher = smoother edges, but increases lag) - Quality sets the increment distance of each ray (lower reduces edge "jitter", especially on corners, but can greatly increase lag) - FPS (Frames Per Second) displays the speed at which the game is running (more fps = more better) For best experience, play on TurboWarp: https://turbowarp.org/620889849/fullscreen?fps=250
Project Details
- Visibility
- Visible
- Comments
- Enabled
More Cool Projects

Hill Climb Racing mobile - 70 - Tesla Cyber Truck remix
by 5005256

PBS KIDS Station id: Pipeline but Dot crying
by NumberblockFaner303

Plants VS Robots v.0.3
by bendy5000

ζ±ζΉη΄ ιι· γ«γΌγγ’
by cosmo-zero

Bears
by JujuINC

Beat Up Super WHY! 2
by MichaelLopez832

Scratch Project toca WORLD
by divyeshmahulkar

Beat Up SCRATCH CAT (Ver 1.3) remix
by MarioLu13

VirtualBox BIOS Simulator
by Yuuya20061202

Number Lore
by winston_code

β« Avoid βͺ || Mobile friendly / γΉγγε―ΎεΏγ #games
by hiron0413

1
by num31

POP IT
by skratcher123455

Uncannyblocks Band (ALL STARS PART 1)
by SharkyBlues3rd

Beat up Stefan444 update remix remix remix
by jayjayy1809

Ultra Numberblocks Night 2020 (With Old Five Mod)
by AbedinIsBack

Windows Xp Sim
by corrupt_exe

2D Perlin Noise Tutorial
by Java_Programmer

Smurfs
by nbis_9A

The Lemonoid Invasion v5.922
by BlueBoi593

Interactive Endless Letters (Serbian) UNFINISHED
by Rokid111

Alex's Russian JumpStart Letters Band (Band Version)
by AlfabetonsOfficial

Beat Up DOGBABY (Finn McMissle and Others Update) remix
by andpsaid

moby toilet teaser
by JacktheEngineer