Chess Engine
by meonguy1
Description
credits to @Arnohu for the original engine i just added the "blunder?" and the "eval graph" button
Instructions
Welcome to "Scratch Chess - Game of Kings". FAQs: - "There is a bug!" Unlikely, 200k sessions, no known issues. Consult experienced player, read instructions. - "Why invalid move?" It probably keeps or puts you in check. Junior mode (click "Mode") shows valid moves. - "I still found a bug!" Please describe in detail and copy & paste FEN (board) or PGN (moves) data. - "Too difficult!" Switch to Junior mode (click "Mode"). - "Too easy!" Play on TurboWarp (a Scratch runtime 20x faster than Scratch 3): https://turbowarp.org/615978433 If you win against Standard mode / Difficult, please copy/paste PGN data for analysis (click "Export"). You might have to split PGN data into multiple comments. Scratch is not well suited for CPU-intense calculations (interpreted, missing language features like bitwise operations, slow by design), that is why a Scratch chess engine will always have limited playing strength. Even TurboWarp has severe restrictions in that regard, which greatly reduce GoK's playing level. - "Too slow" The GoK engine is think time bound on Standard mode Medium and Difficult, and takes exactly as long as designed (10 seconds (Medium) resp. 20 seconds midgame / 15 seconds endgame (Difficult)). On Easy and all Junior levels, response time is 0 to 3 seconds on decent hardware. Scratch is inherently slow due to its design and interpreted nature. - "Castling doesn't work!" It does, see castling rules. - "Board is set up incorrectly" Maybe you mixed up king and queen. - "King and queen move the wrong way" Maybe you mixed up king and queen. - "Opponent pawn captured my pawn which had already passed it!" That's called 'en-passant'. - "Why is it a draw when engine only has king left and I still have pieces?". Most likely draw by stalemate (no legal move but also not checked) - "How do I copy FEN or PGN data?" Click "Export", triple-click FEN or PGN data, press Ctrl-C (Windows) or right-click / select "Copy". - "How to castle?" Move the king two squares; king must not be in check, none of the passed squares must be in check, and neither king nor rook must have moved before. - "How to play en-passant?" Move your pawn diagonally by one square, behind the opponent pawn which just moved two squares. - "What does the black/white bar on the right side of the board indicate?" It shows the current evaluation of the board, so either black's or white's lead in the game. - "Can you increase the engine's playing strength?" It has been tuned a lot already, and we probably reached the end of the rope now. A Scratch chess engine will never play at the level of one implemented in C/C++, Java or JavaScript. Scratch is slow due its interpreted nature, every variable access triggers a table-lookup by name, it doesn't have bitwise operations for bitboards, and uses variants with constant value conversions, etc. Standard Mode (on Scratch 3): - Easy: searches 2 plies plus subsequent captures - Medium: think time 10 seconds; searches 3-4 plies plus subsequent captures during midgame, more during endgame - Difficult: think time 20 seconds for midgame, 15 seconds for endgame; searches 4-5 plies plus subsequent captures during midgame, more during endgame - Difficult (competition mode, press 'c'): think time 40 seconds; searches 5-6 plies plus subsequent captures during midgame, more during endgame The fast TurboWarp runtime will typically add 3 to 4 plies. Junior Mode: - Easy: random moves - Medium: semi-random moves - Difficult: searches 1 ply plus subsequent captures Press 'c' to toggle 40 seconds think time on Difficult Press 'd' for iterative deepening debug info Press 'p' for profiler mode (shows CPU time spent per function and search depth, number of transposition table hits) Press 'e' to change the pieces' values. "it changes how the engine plays i guess.. passively or aggressively" (valid inputs for 'piece?' question.. 1. pawn 2. queen 3. rook 4. bishop 5. knight) BUG REPORTS: Please describe exactly what happened, and if possible provide exported board data: Click "Export", then look for the FEN data, select the text by triple-clicking it, copy it to the clipboard and paste it to the bug comment. Alternatively you can also export the move list in PGN format. Please also report the difficulty level, and whether you are playing in junior mode. Before you post a bug, go sure it really is a bug and not a misunderstanding, e.g. you may want to consult an experienced chess player beforehand. Thank you! I focused on playing strength and usability. Considering the speed limitations of Scratch it shouldn't be too bad It usually calculates 4 to 8 moves ahead (max. is 25 moves, only achieved on TurboWarp and during endgame), depending on selected level, board complexity and system speed. Looking forward to feedback in the comments! Remix instructions: Remix BEFORE playing, otherwise lists will be too large for saving. Or run the "RUN_BEFORE_SAVING" custom block (simply click it) to empty the lists again.
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #148769358
- Original Project
- Project #148769358
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