Description
This is an efficiency test for pixel collision method I am testing. The method logs all occupied blocks into a list then check collision by seeing if the pixel space coord of a point is occupied. The collision runs surprisingly well however rendering and editing pixel is laggy so I recommend turbowarp and editing off when posible.
Instructions
c=place block v=clear block x=spawn particles (direct with mouse) b=toggle editing (improves frame rate)
Project Details
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