Osu! Mania V3  |  Exhaust Lvl 14+ Song Pack

Osu! Mania V3 | Exhaust Lvl 14+ Song Pack

by KrispyWater

šŸ‘ 783 ā¤ļø 13 ⭐ 11 šŸ”„ 0
Created: Nov 14, 2021 Last modified: Jan 26, 2022 Shared: Nov 14, 2021

Description

This is not my project, it is OilBomby's. Just added some songs I liked for playing at school. Playing Osu! Mania at school gives you so much attention its amazing and i'm not even that good In-depth tutorial of adding songs for Windows. -Getting the project ready to import beat maps- 1. In the "map master" sprite, spam-click the code block that has a comment connected to it that says "Use this to delete the last beat map". This is to reduce loading time and because scratch has a maximum size before it won't save. You can check and see if all beat maps are gone by pressing the green flag then pressing osu!, then play, and see if there are any beat maps. If there are, click the code block till you reached the desired amount of beat maps (probably 0) 2. Delete all but the first five backgrounds. Backgrounds are on the right side of the screen when you open the editor. In backgrounds as well, delete all the sounds/songs, but the first and the second when remixing this project. in the original project, delete all the songs but the first and the third. -Getting the background, the mp3, and the charting ready- 3. Right-click Osu! when it's on your desktop as an application, click properties(on the bottom of the opened list) 4. Click open file location. (it's like the left middle area of the pop-up) 5. Open the songs folder. 6. Search up any 4k songs in the folder, has to be 4k unconverted most likely, I haven't tried it. 6. Open the folder. 7. Take the PNG/JPG, mp3, and the file and copy-paste it onto your downloads. (if you don't copy-paste it you cant play it on Osu!, because Osu! needs the mp3 to play sound and the file to know where the notes go) 8. If you don't have a file to txt auto converter go to a site that does that, I recommend https://document.online-convert.com/convert-to-txt 9. After converting it, find the [Editor] and [Events] and delete the lines under it, but stop when you see an empty line because that's a different section that you most likely shouldn't delete. You can use CTRL + F to search keywords 10. In the [General] section of the TXT, change the AudioFilename to something that's not already an mp3 in the scratch project or keep it, but if you have, for example, freedom dive's mp3 name as "1.mp3", and Oshamba Scramble's mp3 name as "1.mp3" as well, then scratch cant read them and when you play the beat map it won't work. 11. Go to https://pinetools.com/add-text-each-line and copy-paste the entire TXT file into the "original text" box. You can highlight all words in the txt file using CTRL + A. Press convert at the bottom of the screen and copy all of the stuff in the "new text" box. The /n at the end is so scratch knows when a new line starts. -Importing the downloads into scratch- 12. In backgrounds, go to the sounds section and upload the .mp3 file. when it uploads, it will not include the .mp3 at the end usually. Change the name to have a .mp3 at the end (so if you had "1.mp3" and uploaded it to the sounds, it would come out as just "1". add an mp3 at the end, so in this case, it would turn into "1.mp3" again. This is so scratch can read it. 13. Go in the sprites of the backgrounds, and upload the .PNG or .JPG file you have, and resize accordingly. Rename it to the audio file name including the .mp3 at the end. (ex: audio.mp3) 14. In the "Song Button" sprite, go in costumes, scroll all the way down, and copy the last one. In the duplicate, change the song name and difficulty in the costume to whatever, but what's important is the name of the costume. Set the costume name in this fashion: "SONGNAME//DIFFICUTYNAME" where SONGNAME is the name of the song and DIFFICULTYNAME is the difficulty name, no spaces and "//" required. (ex: Freedom Dive//Another) 15. Connect the code blocks that have the comment that says "Connect this and click the green flag to import a beat map. In the prompt paste all the ".osu" file contents with /n separators" in it. After doing this, press the green flag and it should prompt you with a text box. Paste the really long code in your clipboard with the /n separators at the end into the text box. Don't be confused if you don't see anything, I don't know why that happens. Click the checkmark or press ENTER, and it should have the song ported into scratch. I don't know what black magic this man does but it works. The settings might be bugged and the giant Osu! circle covers all the options IDK why. Common mistakes and troubleshooting: -Adding too many songs (this is because scratch has a storage limit for each project you have) -Changing the audio file name in the scratch project, but not in the txt file. (Ex: changing the audio file in scratch from "1" to "Galaxy Collapse.mp3" but not changing the txt file's AudioFilename.) -not putting .mp3 at the end of the sound name after importing it into scratch -not having the background name be the same as the AudioFilename ( ".mp3" included at the end as well) I hit character limit aaaaa

Instructions

Controls: (D, F, J, K) to hit the notes in their respective columns. (P) to quit the map instantly. All of these keys can be changed in the options. Gameplay: Press the button corresponding to the column on the exact moment the note falls on the receptor to get the best score. The notes with extensions are supposed to be pressed and held for the duration and released when they end. Color codes for the skin colour option: 25500=dark orange, 25512780=light cyan, 2551650=pinkish magenta, 24517665=rose pink, 2551910=yellow-orange, 100149237=indigo purple, 2232550=lime, 191970=greenish cyan, 23311681=rose red, 1296565=emerald green, 242210189=bright cyan, 229228226=royal blue, 13815491=orange red, 95133117=yellow, 1352220=Deep Blue, 203354=Lighter Green How to add your own osu! mania beatmaps: 0. You need to have a 4K osu! mania beatmap of your song in osu! 1. Remix this project and go to the 'Map Master' sprite. 2. Remove all the existing beatmaps by clearing the lists using the provided code block. After that go to the background sprite and remove all the songs and backgrounds. 3. Locate the beatmap you want to add. You can do this by opening your beatmap in the osu! editor and clicking File > Open Song Folder. 4. Open the .osu file of your beatmap and copy all its content. 5. Add "/n" to the end of every line, so scratch can recognize where new lines start. You can use this site (https://pinetools.com/add-text-each-line) to add the text at the end of the lines. You may also remove the [Editor] and [Events] sections from the .osu file and change the AudioFileName. 6. Import the converted .osu contents into the project using the code blocks in the Map Master sprite. 7. Add the song and background in the background sprite. The names of these must match the AudioFileName. 8. Add an outfit in the Song Button sprite to display the name and version of your beatmap. The name of this outfit must be in the shape "Title//Version" where you replace Title with the title of the song and Version with the diffname of the beatmap. Adding your own skins: You can edit the sprites in the game sprite to change the look and feel of the notes. You can directly import osu! skin assets. Only the receptor images have to be first cut to 176 pixels height from the bottom, so the receptor area is in the middle. If you want to add additional skins, add new sprites with a new skin name. The sprites are named like this: "(skin name)-(sprite name)". Edit the "Option Note Skin" sprite to make the new skin usable.

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