Description
Stamp Font Engine++ is the most advanced stamp text engine on Scratch. SFE++ renders text beautifully while still being blazing fast and being easier to use than ever. SFE++ sets a new standard for developer-friendly features, requiring less effort than before to achieve the same results. If you want to use SFE++ in your own projects, simply read through the showcase and See inside for a step-by-step tutorial. Font Injector: https://rexscratch.github.io/sfeplus-injector/ Work Sans: https://weiweihuanghuang.github.io/Work-Sans/ PTE++: https://scratch.mit.edu/projects/406678232/ PFE++: https://scratch.mit.edu/projects/402906014/ Advanced Features JavaScript Font Injector: An easy-to-use font injector written in Javascript that accepts TTF and OTF fonts. Now you can select from the thousands of open-source fonts designed by skilled type designers, instead of the handful of lower-quality pen fonts designed by Scratch programmers. Full RGBA Support: Most stamp text engines only support color using the color, brightness, and ghost effects, lacking any method to change saturation. SFE++ is one of the few stamp text engines to feature full RGBA support, so you can use any color you’d like. RGB rendering quality in SFE++ has been improved over Stamp Font Engine when using darker colors, removing the fringes of bright color around the edges of dark text. Kerning: An important feature for beautiful text, kerning has unfortunately been overlooked in most Scratch text engines. SFE++ is the second-ever text engine on Scratch to support kerning, following the pioneering Pen Font Engine++. Improved Word Wrapping: SFE++ has features to improve the quality of word wrapping, such as removing excess spaces at the start of a line and automatically inserting breaks after hyphens and dashes. To prevent this from messing with dates and phone numbers, hyphens and dashes before a number will not have a break inserted. Update History v1.0.1 (2021-12-29): - Removed characters to reduce costume count (characters can still be added using the font injector) - Added bounds to the tutorial v1.0 (2021-12-29): - Released
Project Details
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