
Dark Rein Platform Game v0.49
Description
WARNING: The 'Game Over' Screen may be unsettling to some people. If you are easily scared by this content, avoid dying or turn on infinite lives. Also, this game is hard. Don't question it. (Literally everyone complains about the increased difficulty and it isn't even that hard so stop screaming at me to change the controls just check the options menu because you can change z/m to up/w and x/n to space.) Recent Updates: Added more to level 3 and made the torch pan upwards or downwards if you look up or crouch respectively. Fixed some more bugs. Started work on level 3, including a torch to see in the dark. I also fixed a few errors. Note: The 'Rein' in Dark Rein is pronounced as 'rine' and not 'rain' Credits to @griffpatch for the platformer tutorial. Here is the playlist: https://www.youtube.com/playlist?list=PLy4zsTUHwGJIATydhFeZa5pspLZR7yE__ The button scripts were from my alt @Idiotbaby2321 Most other things were by me (e.g. shooting dark aura). Also credits to my brother for concepts and ideas because he is big brain B) Much more is coming soon. The limit is my brain capacity or something haha. Types of enemies: -Glooby (littleguy in code) -Guyman (guy in code) -Flyo (flyingguy in code) -Armoured Glooby (armourguy in code) -Sheriff (sheriff in code) Many sounds are from the Scratch Library, some edited. I also used: -Hill Act 1 gym (for level music) -'Your Doom Unstoppable Train Hrrrr SFX' or something like that for game over screen. -'Blood Splatter Sound Effect' for squishing an enemy, edited. -'Legal Woes' from FNaF 6 for options menu -musiclab.chromeexperiments.com/Song-Maker/ for Level 2 soundtrack -Sonic Mania Level Clear OST for the music that plays when you beat the game. My other platform game: https://scratch.mit.edu/projects/398409095/ click for funni: https://scratch.mit.edu/projects/435485801/ @griffpatch viewed my project: https://scratch.mit.edu/discuss/youtube/bMZmDVCookw/ at 21:02 also subscribe to Maccie: https://www.youtube.com/channel/UCqqgr_PZ5QJHsQKVSznQSGg #games #games #games #games #games #games #games #games #games #games #games #games #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #dark #dark #dark #dark #dark #dark #dark #dark #dark #dark #dark #dark #dark #dark #dark #dark #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #rein #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer never question the tags...
Instructions
¡PLEASE READ THE INSTRUCTIONS AND NOTES AND CREDITS BEFORE PLAYING! Arrow keys/WASD to move. Z/M to jump. W/Up Arrow is to look up and S/Down Arrow is to 'crouch'. Also, you can move (slower) and jump (intentional feature). This can be used to crawl through tight spaces. (Note: This feature is still in development.) X/N to shoot dark aura. Collect the collectables because yes (also get the key). Reach the finish by getting to the end which is a flag. For mobile (as of right now), tap on the screen to use the joystick (it goes to where your finger is) and drag it around to move Dark Rein. Moving the joystick left or right moves Dark Rein in those directions, while up and down makes Dark Rein jump or crouch. If you lightly tilt the joystick upwards, Dark Rein will look up, and if you tilt the joystick down a lot, then you can shoot Dark Aura. Make sure to turn on Mobile Controls in the options menu. In level 3, everything is dark, except Dark Rein, who has a torch around him. You can pan the torch by looking up or crouching. In the options menu, you can add infinite lives (to make the game easier), change some controls (up to jump and space to shoot) and toggle mobile controls. Turbowarp: https://turbowarp.org/560967405 (use if lagging. also funni controller go brrr) Better Visuals and Stuff: https://turbowarp.org/560967405?interpolate&hqpen&offscreen&clones=Infinity
Project Details
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