Pointing At Closest Clone V.3

Pointing At Closest Clone V.3

by Yusei-Fudo

👁 58 ❤️ 4 ⭐ 4 🔄 2
Created: Jul 18, 2021 Last modified: Jul 18, 2021 Shared: Jul 18, 2021

Instructions

⭐⭐⭐⭐⭐⭐⭐⭐Introduction⭐⭐⭐⭐⭐⭐⭐ My 3rd version of pointing at clones. It's much better than my beta versions. ⭐⭐⭐⭐⭐⭐⭐⭐Instructions⭐⭐⭐⭐⭐⭐⭐ Arrow Keys to move around. A clone that has a little targeting thing on it is the clone that the arrow is intending to point at. ⭐⭐⭐⭐⭐⭐⭐Functionality⭐⭐⭐⭐⭐⭐⭐ This uses a bit of the Pythagorean Theorem and a bit of Trigonometry math. I'm not going to go into the equations, but basically what it does it have clones update 2 lists to their X and Y Positions, and then the arrow sprite scans through the lists of coordinates and calculates the distances of each coordinates from the arrow's coordinates. If the distance is less to the pair of coordinate is less than the last, it gets the Clone's ID which the arrow is pointing at (not going to explain this bit because it's going to be confusing for some). Then, it uses Trigonometry math to figure out which direction to point in. After that, the targeting thing gets the coordinates of the Clone the arrow is pointing at and goes to it. That's basically it. For further questions, comment below. ⭐⭐⭐⭐⭐⭐⭐⭐Credits⭐⭐⭐⭐⭐⭐⭐⭐ Thanks to @Thingied for helping me debug a bug. Background music is: Yugioh VRAINS Sound Duel 1 #28 Firewall Scripts by me (@Yusei-Fudo) ⭐⭐⭐⭐⭐⭐⭐⭐Updates⭐⭐⭐⭐⭐⭐⭐⭐ V.2 Change the scripts that tell you you are pointing at it.st

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