
Make Your Own Hurricane Season with clouds
by NoNameftw
Instructions
Notice: Please try to not post multiple remixes changing the same thing. I know Scratch starts lagging after 25 costumes are added to a sprite, but at least try to get 2 or 3 of the changes into a single project at a time. Play here - looks a lot better and the project was built for it: https://turbowarp.org/528546107?hqpen&fps=60&offscreen&clones=Infinity Was going to become the new extratropical script for Vortex Simulator 2. Then it was going to become Vortex Simulator 3. Now it's this. It's going to stay this way, as the scripts for both the extratropical script for VS2 and the scrips for VS3 are gone now. Standard make your own hurricane season controls. If you're not familiar with them yet: X = extratropical R = remnant D = tropical depression S = tropical storm 1 = Category 1 2 = Category 2 3 = Category 3 4 = Category 4 5 = Category 5 Z = SD A = SS Not normal controls: Space - randomize jet stream (the wavy trajectory a cloud takes when seperated from a extratropical system) O - change background color P - open settings Updates 1.0 -Released 1.1 beta (September 1. 2021) -Added in paths -Added in an eye size slider 1.1 (September 2, 2021) -Made paths appear after the storm dies -Changed C4 and C5 color -C can now be pressed to clear tracks -Pressing space causes the paths to appear and for the storm to "mostly" dissapear -The storm now is centered at a point moving towards the mouse pointer -Remnant low now has two cloud types: the cloud type there orignally was (low-level circulation) and occasionally convective bursts that follow a direction randomly set when space is pressed along with a bit of influence from the jet stream. TL;DR convective bursts added. -Eye size can be changed; lover eyesize value makes a bigger eye (think of the reciprocal function) 1.2 (September 4, 2021) -Dead storms no longer produce convection -Added storm size, which controls how far out arms can exist from the storm -Added arm size, the distance of which the clouds themselves spawn from the arm centers -Also added convection size, the size of the convective bursts for remnants -O can now be pressed to change the colors from visible to infrared (colorful to grayscale) in the background. -P can be pressed to make a GUI appear where you can change the size of the arms, storm and eye instead of the sliders cluttering the screen -Subtropical storms -Subtropical depressions -Fixed large eyes becoming more ragged than intended due to a bug resulting from scripts accidentally left over from always at mouse movement -Clouds clustering at the cyclone's center should be a bit less severe -Project made 2x slower so 60fps could be used on Turbowarp instead of interpolation, which shows clouds for a brief period if they spawn in the eye before the cloud tries to spawn somewhere else -Shear direction variation can be up to 1.5x more intense than it was before, and also doesn't hinder the convection speed anymore -Convection clouds are bigger 1.3 (September 15, 2021) -Added connected paths (currently the smaller path is the same color as the larger path) -Default storm, arm, and eye size are now smaller 1.31 (May 7, 2023) -Clouds now move with the storm (this now means speedy storms won't start looking funny) -Made the remnant eye size bigger (remnants have eyes so when circulation comes close to the storm's center it respawns rather than lingering around the center) -Cleaned up the scripts of the cloud sprite, removing the original scripts from earlier versions of the project 1.31.1 (May 8, 2023) -Undid the remnant 'eye' enlargement because it was giving TDs eyes -Actually implemented storms moving with the cyclone itself (it was undone for some reason) 1.31.2 -Removed a script that I added while screwing around with the project that was making clouds bunch up in a spot far from the eyewall -Renamed the project to MYOHSWC (was MYOHSWWTRI) 1.31.3 (February 16, 2024) -Storms now instantly move to your mouse while they're dead -Made the settings menu neater
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