Instructions
Made for 3D engine wars. A better demonstration of what https://scratch.mit.edu/projects/492469694/ is capable of. Shared in unfinished state because I wasn't sure about deadlines Controls: [WASD] - movement [SPACE BAR] - jump [T] - switch between first person and third person views [Q] - change quality [E] - do action in some scenes [R] - return to main scene [M] - stop the project For less lag and higher texture quality view this project on turbowarp: https://turbowarp.org/520598397/ Credits: Normals: https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal Reflectios: https://math.stackexchange.com/questions/13261/how-to-get-a-reflection-vector Lighting: https://learnopengl.com/Lighting/Basic-Lighting Light falloff: https://gamedev.stackexchange.com/questions/56897/glsl-light-attenuation-color-and-intensity-formula Triangle fill: Idea by @TheLogFather, but scripts made by me using: https://mathopenref.com/coordincenter.html https://en.wikipedia.org/wiki/Incircle_and_excircles_of_a_triangle Line filler: Idea by @TheLogFather, but scripts made by me. Fast backface culling code: @CodingBio
Project Details
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