Wave Multi-Emulator Themes+ Build - V0.3.11
by oxiti8
Description
THIS VERSION IS OUTDATED, NEXT VERSION: https://scratch.mit.edu/projects/440952092/ Go here to convert ROMs: http://tomeko.net/online_tools/file_to_hex.php Changelog: 0.3.11: Added 00DN (XO-CHIP), 5XY1 (CHIP8E), and 00FA (chip8run). Preparing for XO-CHIP. 0.3.10: Fixed a bug causing DXYN to not render correctly in 128x64. Added a toggle to set VF to 1 if FX1E results in an overflow (Spacefight 2091! and SC test rely on this behavior) 0.3.9: Fixed 00CN, brought project size down to under 5MB, miscellaneous optimizations. Added pong 2 to the list of included roms- type "Load Pong 2" in UHWEI to play! 0.3.8: Final schip instruction (00CN) added, display optimizations, timer speed doubled to the correct rate of 60hz, fixed bug that caused Chip-8 emulator to still run in the background after 00FD is called, compressed music to reduce filesize. 0.3.7: DXY0 has been fixed- making (some) SCHIP games finally playable! 0.3.6: CHIP8: Added option to enable and disable VIP style jumps when you press enter. Defaults to VIP, but setting it to 0 enables SCHIP-style jumps (BXNN). Removed the toggle to manually change screensize (It was useless anyway) 0.3.5: You can now set the CPF in chip-8 by pressing space. 0.3.4: Fixed Shift Quirk 0.3.3: Fixed Subtraction in CHIP8, SCHIP support is almost there, added left and right scrolling. Game Boy: added bits and pieces from Geotale's livestream, no code runs. 0.3.2: Added experimental hi-res chip8 support. hi-res games should load but won't render the full 64x64 resolution yet. Made the beep sound an actual beep as "ping bing" was a bit grating 0.3.1: Added Chip8 rom loading commands (using only public domain roms) to UHWEI for easy loading. New Commands to try: "Load Rocket Launcher", "Load 1P Pong", "Load Breakout" 0.3.0: Misc: Implemented Executec's expanded themes system, removed useless MetaNES variables. Chip8: fixed cycle bug, fixed Chip-8 keyboard bug, COSMIAC VIP accurate sound timer added, FX75 and FX85 implemented. Preparing for full SCHIP support. 0.2.2: Just fixed exit opcode and removed other stuff from 0.2.2B. 0.2.2B: added an option to disable exit opcode (now disabled by default, can be reenabled by typing "exitop" in UHWEI) 0.2.1: fixed more keyboard bugs, fixing compatibility with Tetris and Keypad Test. 0.2.1B: Keyboard works now! Added 2 SCHIP opcodes as well as shift quirk support. 0.2.0: You can now press enter to reset the chip-8 emulator. Use the speed slider to speed up or slow down chip-8 Untested Chip 8 quirk support- reset to bring up their sliders. (Only the load_save quirk is currently implemented) 0.2.0B: Chip-8 is 98% working! ALL opcodes are functional! I just need to adjust for rom quirks and speed. 0.1.9: DXYN WORKS NOW! Only fx33 needs fixing still, but then we'll have a fully working Chip-8 Emulator! 0.1.9B: minor chip8 stuff. Theme importer can now correctly handle when someone inputs nothing. 0.1.8: Changed the way the sound engine works to boost speed. Added a VMU emulator base. 0.18B: Added an "exit" Command to UHWEI. Minor menu bug fixes. Added "reset" and "get_keyboard" custom blocks to the GB emu. 0.1.7- Fixed themes- Wave now restarts when you import a theme. entering nothing or entering zero will cause the theme to revert to the default 1111 theme. Nintendo 3DS Theme added! (2211) 0.1.7B- Added theme support- details inside in backdrop. Added a (currently unused) function to the GBA emulator. Changed the menu system to allow exiting emulators. Nearly finished listing what all the opcodes are inside the Chip-8 emulator. 0.1.6B- Added credits and other hidden commands to UHWEI. Removed the note about NDS rom importing as it is broken and no NDS emulator is included yet. Combined the Gameboy sprite with the background and removed sprite8. #emulator #Chip-8 #Gameboy #GBA #Superchip #emulation
Instructions
HUGE Credit to @Executec, and ESPECIALLY huge credit to @Geotale / @EmulatorsOnScratch, their work on Wave and other emulators is amazing and you should check them all out. The changelog is below. Chip 8 has the best compatibility of any emulator included. CHIP 8 Controls: Press space to pause and set CPF. Press Enter to reset the emulator. use the keys 1,2,3,4,q,w,e,r,a,s,d,f,z,x,c,v for the keypad. Game Boy Advance: Expect little to nothing to work, especially not any retail games.
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #445449857
- Original Project
- Project #419721682
More Cool Projects
BEAT UP Windows 2 Baldi's Basics PROTOTYPE Version (1990s-2009)
by feifei2020
Hungertale Sans Fight
by Netherking2011
Nickelodeon Creatures Text Engine 9.1
by siddharth1717
TSB: Ya Kids
by kirill231213
The Little Mermaid By Ava
by Slaybunny0
Numbers Band: Square Root 7
by VietproAnimation
HCR Bpan Mod
by mulpan54
FNF - Mondaylovania SUDDEN DEATH MODE (botplay hidden)
by DCCC23
FNF test [TESTING ENGINE] V.06 remix
by scratchkid082018
(Wii) Wiiの間 Anti-Piracy Screen
by Gabi2012TheCreator
Numberblocks Generator (N7's version)
by theice7
Beat up Henry Stick Man(Min) remix remix
by kimu_rai_sachool
Tusk Simulator (JoJo Part 7)
by NotRyanZeLion
BEAT UP BOYFRIEND OMEGA
by Tayzerface
beat up mr dweller but it's low quality v10
by DarkMode1234
Beat Up Aisamgamer8315 2 v1.7 Re-M-ixed!
by moseskychan5
What’s In My Big SACK!? - A Villager Christmas Carol
by beetle_bug8
Talking Powerpuff Girls News (IM WORKING ON IT!)
by kyro15
FANF Hill Climb Racing mobile 中文外掛版. remix-2 remix-18
by spas4a03
Playkids Band 1 But Sunny Bunnies Remake
by zyron74
Beat Up Lyloo (16)
by galaxylgnokiasamsung
U-15 (LOUD WARNING)
by Zack_39450
Plants vs Zombies Paint Pack Scratch Remake - Wall-Nut Bowling #All #Trending #Games #PVZ #Bowling
by AsphaltRacer
Peppa Pig Gets Grounded Movie Remake Trailer
by EasySqueezy1013