Outbreak REMASTERED #games
by Game_Talk12
Description
WEAPONS 1 - Handgun/Pistol 2 - SMG/Uzi 3 - Assault Rifle/FN Scar 4 - Minigun 5 - Shotgun/Double Barrel 6 - Burst Rifle/ Aug A2 7 - Auto Pistol/TEC-9 8 - Goose/EGGK47 9 - Throwing Stars V1 - Raygun V2 - Crossbow V3 - IN THE WORKSHOP V4 - Dual Uzis -------------------------------------------------- IF EXPERIENCING LAG RUN HERE: https://turbowarp.org/499117090 ------------------------------------------------------- Thanks to @warfame for his tutorial. I watched it a long time ago, and my game has changed a lot. What started with one zombie and two guns has now evolved into an original game that I can be proud of I appreciate the people who viewed this game. Thanks. ------------------------------------------------------------------------- UPDATES - 0.7 seconds to lose a heart (used to be 0.5) - Deleted RPG (It was useless) -Added timer -Added New Gun -New Wire traps -Zombies now have 3 lives -More weapons coming soon -Removed "Win Screen" -New Music -Added "Speed Zombie" -Added "Strong Zombie" -Now every 10 seconds your health will regen by 1 -Added Low health effect -New minigun -Changed some art -Added power up -Changed Zombie spawn rates -Cleaned up hearts (they will hide until you take damage then re-hide so that they don't take up space) -Added void zombie (These zombies have 7 hearts and move as fast as the speed zombies) -Changed More art -Changed speed power up to "Energy Drink" (mainly for visuals) -Added "retry" button - New "Dino Gun" -More power-ups soon -Power Coil and Energy Drink are out now (Energy Drink increases speed by 1 step and Power Coil Increases damage by 1) -Minor Change, nerfed "Void Zombie" so now it moves 3 steps instead of 4 and has 6 lives (Same as "Strong Zombie) -BIG Update today. Changed player's hand positions to be more realistic -Added a LOT of sound effects and changed some old ones -FINALLY added the new music -Added more shading to the player -Changed the background and took away the death scene SHUTDOWN 2 UPDATES -2 new maps -Fixed a few glitches (Background Switch Detection, ----Variable Hiding and Showing, making sure the Retry Button shows, etc) -Removed Sniper -Changed the Sawed-Off to a regular Shotgun and changed its visuals -Added more realistic details to the player -Changed bullet costumes -Added Mines (They one-shot all zombies but you only get two and if you get caught in the explosion you die too) -Made the game have more of a Dark Theme -Added knockback effects with the Shotgun and Minigun -Moved around some of the UI -Added the new "Special Bullet" item. This will shortly allow your bullets to pierce enemies OUT OF SHUTDOWN -Added Firework Launcher for New years -Added Eyes to the player and Zombies as Suggested by @Pixel_Creationss -New gun costumes -Better coloring and a spawn rate system -New movement, Background, No retry button (Too many bugs) new costume features, new health system, and more. - 2 New guns (6 and 7) - New music and SFX -Updated Thumbnail and Start Screen -2 new zombies (Voidling and Explosive) -New "Health Pack" -Removed FW Launcher -Few small changes to sounds and costumes -New button effects, added Mute Button (M) -Now able to replace Items (Added timer system for them) -New SFX and Music -New level added (Insane has every zombie and no health packs) -New item - Bug Fixes and Slight Costume Changes to Minigun, Dual Uzis, and Uzi -Added restriction to item spawning (Some won't spawn in some levels) - New design for Tank Zombie - Changed menu button Placement -New Crossbow Costume -New Gun -Zombies now have arms and if Mine is shot, it will explode -New laser bullet costumes -Zombies can no longer move through Wire Traps -Zombies now deal double damage in insane mode -Costume changes (Backgrounds, player, and enemies) -Removed "Super Trigger" (Wasn't working but if I find a solution I'll add it back) - More costume changes (Zombies, Player, and Items) - New effects for Energy Drink - New Shotgun spread (Thanks to @StephenehpetS) - UI changes - Level Selection remade and now has difficulty descriptions - New "Zombie Profiles" - New Music and SFX - New thumbnail and bug fixes - Art changes - More SFX and Art changes along with bug fixes - Better scripting for zombies, speed zombie slower by .5 steps - Removed and added some guns - Remade difficulty screen AGAIN - Voidlings now absorb bullets when shot (Bullets were able to pierce them and be OP) - Updates to Mass Zombies - Color changes - Huge Bomb zombie fixes and updates - New Thumbnail - New Menu Music along with better music scripting - Level 2 has its own music now - Small bug fixes - Better scripting for Mines and Wire Traps - Costume Changes - Working on a new gun system so I can add animations Thanks for over 200 Views #all #all #all #all #all
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