{Phase 1} D3!InkSans Fight v6.5

{Phase 1} D3!InkSans Fight v6.5

by Dragon_113

👁 1,322 ❤️ 40 ⭐ 41 🔄 0
Created: Mar 8, 2021 Last modified: Nov 8, 2023 Shared: Mar 8, 2021

Description

No-Hit rules below ↓↓↓↓↓↓ Patch Notes Below ↓↓↓↓↓↓ ~~~~~~~~~~~~~~~~~Notes~~~~~~~~~~~~~~~~~~~~ Everything is 100% possible to no-hit. Countless hours of play-testing between five different people have proven it so. Rules for a no-hit run: Reapertale sans' unavoidable decrease to low HP and full KR at the beginning does NOT count. Everything else is dodgable. ~~~~~~~~~~~~~~~~~Credits~~~~~~~~~~~~~~~~~~~ Gastermastersans for the original project Sans sprite by: IsRei (edited by megaboy_123) Underswap Papyrus sprite by: -_mystery_man_- Underswap Sans sprite by: ninjakat742 Underfell Sans sprite by: jacktheghost Storyshift Sans sprite by: blueberrysans_123 Horrortale Sans sprite by: OIMOX Error_Sans sprite by: MeeMlord345 Disbelief Papyrus sprite by: FireSparten5000 Disbelief Hurt Sans by: IsRei (edited by megaboy_123) Fresh Sans sprite by: cat-com123456 Cross Sans sprite by: bruhba Last Breath Sans sprite by: ???? Reapertale Sans sprite by: ???? Outertale Sans sprite by: -DAYONETALE- KillerSans sprite by: XXxSCRATCHx Dusttale Sans sprite by: MasterL0 Geno sans sprite by: ???? Dusttale Blasters, Aftertale Blasters, and Fell Blaster sprites by me! Please ask before use. If you want, in the comments, you can tell me if i should make a gaster blaster engine for you guys to use, with my Dusttale Blasters, Aftertale Blasters, and Fell Blasters! ~~~~~~~~~~~~~~SPECIAL THANKS!!!~~~~~~~~~~~ I learned alot about the community through the making of this game, and I would personally like to thank two major people that helped in the making of this and more. BIG SPECIAL THANKS: Thanks to Vexra Hlogon for ideas for attacks and sans' to add. Their constant moral support also gave me the motivation to finish this. Thanks to Dat1Guy82/Dat1Nedyak for giving me the idea to even make this fight in the first place. He DEFINITELY gave me a MASSIVE motivational boost, as well as insight on new AU's I never knew anything about. ~~~~~~~~~~~~~~~Patch Notes~~~~~~~~~~~~~~~~~ V1: Uploaded as Demo with 4 turns. V2: Updated to 9 turns. V2.5: Changed previous turns, added new blasters. Updated to 12 turns. V3b: Updated to full. Missing dialogue, missing text boxes. Lots of bugs. V3a: Finalized version of game. Removed demo mark, added ending screen. Ending screen bugged. V4: Completely reworked Underswap Papyrus attack. Completely reworked Underswap sans and Underfell sans first attack. Added more atmospheric backgrounds. Added more bones to ending of second Undertale Sans attack. Nerfed Storyshift King Sans attack. Updated amount of blasters to Disbelief Papyrus and hurt Sans attack. Removed 2 counts of ending bones at the end of Error's attack. Made opening attack easier. Added stars to the Dream sans and Undershuffle sans attack. Nerfed Cross sans' attacks, beams aren't as large. V5: Made all bones now act like normal Undertale. Instead of being able to see them as they're outside the box, they now disappear as though behind it. Makes some attacks harder, makes all attacks look cooler. Knives now have smaller hurtboxes, they now detect for a smaller hitbox inside the soul rather than the soul itself. Knife beam slashes now have smaller hurtboxes, they now detect for a smaller hitbox inside the soul rather than the soul itself. Knife beam slashes also only deal damage with the beam, the slash itself no longer deals damage. Stars now have smaller hurtboxes, they now detect for a smaller hitbox inside the soul, rather than the soul itself. V6: Attack 4, underswap sans attack, has been changed to be much more balanced. The bones now come from the right, and are much easier to tell when the blue ones will kick in. Attack 5, or King Sans attack, will now throw you left to balance the attack further. The ending is smoother and bullets no longer fire in the background for no reason. The hit box is 2x smaller and is now about the size of the actual Undertale hitbox. V6.4: Attack 3, Classic Sans attack, is broken at the beginning. The brush no longer spins in rapid circles for no reason. Tons of dialogue is shorter, and is no longer as cringe. Plus, it fits the scene better. V6.5: Attack 3, Classic Sans attack, is no longer broken at the beginning. The entirety of attack 3, Classic Sans attack, has been changed. The opening attack has had new parts added to make it much more difficult.

Instructions

Story/Lore below ↓↓↓↓↓↓ ~~~~~~~~~~~~~~Instructions~~~~~~~~~~~~~~~~~~ Phase 2 demo: (In-development) Z key to select X key to deselect arrow keys to move up arrow key to jump (blue soul) ITEM to heal Blue: stay still Orange: Move White/Red: Dodge ~~~~~~~~~~Soul Mechanics~~~~~~~~~~~~~ Red: Regular Blue: Gravity Green: Shield. arrow keys to move shield Pink-Purple: Move between lines. Upside-down Red: Opposite controls and movement. ~~~~~~~~~~~~~~~~Story/Lore~~~~~~~~~~~~~~~~~ During a timeline in which the three primary au's each ended their genocide route, Shifty, Chara, and Frisk, each thought it would be fun to NOT true reset. Stuck in an endless void, where nothing seems to live, each of them met each other. The Void, the place between timelines, the place between au's, allowed them all to co-exist in one single timeline. And eventually, they each figured out they could go and destroy each and every au the way they had done to their own primary timelines. This is when Ink!Sans steps in, taking all three of them on at once.

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