Bad Time Trio Hard Mode Fight My Take V 2.7
by Ink_Sans58
Description
Thanks to @2104aa for making Attack20 Bad Time Trio Hard Mode Logo by TheSlanMAN2020 on Deviant Art (https://www.deviantart.com/theslanman2020/art/Hardmode-Bad-Time-Trio-850239488) Bad Time Trio Sprites by @Yuttari Battle BGM: https://youtu.be/owczpgdkJFo Game Over BGM: https://m.youtube.com/watch?v=OimJtYzE-cw @Yuttari for the original body animations and @Lemon_Inc for the legs animation 1st Spiral Engine by @DaBestMarioPlayer 2nd Spiral Engine by @deulogio Knife engine by @Glitch_Brandon Gaster Blaster Engine by @DaBestMarioPlayer Box engine by @--Shiran-- Soul Engine by @Wh1rlw1nd HP Engine by @jeffynick Debug and FPS detector by @Foxicity WASD by @Deulogio Exploding bone engine by @DaBestMarioPlayer Bone Engine by @HIROSANS
Instructions
Future Note: Holy crap this game is so unfair in many ways lol Instructions below! This is the final version of the game, I will not be making any updates to this game unless necessary Proof that this game is possible and a No-Heal can be accomplished too (but its kinda RNG-based): https://youtu.be/Dad9hRJ3bvg (Final Version) Note: Accidentally deleted this project lol For any concern, comment it This game was inspired by FDY’s BTT Hard Mode game and the Remake Version of Bad Time Trio Arrow keys to move Stay on Blue Move on Orange Dodge white or red Space to heal (Only 1 Heal, +60 HP) [F] to see your FPS Update Log: 02/21/2021 0.5 - Just started this update log lol 02/22/2021 0.6 - Added Attack 6 02/22/2021 0.7 - Made Attack 2 Harder, improved Attack 3 and made the Gaster blasters on attack 4 RNG-based 02/26/2021 0.8 - Added Attack 7 and 8 and changed the damage count from 0.1 DMG to 0.07 DMG 02/27/2021 0.9 - Updated Attack8 02/28/2021 1.0 - Added one heal to make things easier and added the flash part for the next set of attacks, also added Attack9 03/01/2021 1.1 - Added Attacks 10, 11 and 12 (the flash attacks) 03/01/2021 1.2 - Updated Attack12 03/04/2021 1.3 - Started working on Attack13 03/04/2021 1.4 - Finished Attack13, added Attack14, increased jump height to 11 for all blue sided soul modes, made the knives appear faster on one part, added 2 more knives for Attack8 Part 2 and removed the top 2 exploding bones on the flash attack 03/06/2021 1.5 - Added Attack15 and slightly changed the Bone spiral distance from 135 to 134 03/06/2021 1.6 - Changed heal amount from Max HP (Butterscotch Pie) to +40 HP (Legendary Hero), because I think max HP would be too nice for this game, and also added a bit more to Attack15 03/08/2021 1.7 - Added 3 Gaster Blasters to Attack16 03/09/2021 1.8 - Added Attack20 and added tired expressions 03/11/2021 1.9 - Added Attack21, Attack21.5 and Attack22, changed heal count from +40 HP (Legendary Hero) to +60 HP (Steak) 03/11/2021 2.0 - Added random slamming and ending, Press F to enable FPS detector 03/12/2021 2.1 - Fixed the bug where you can go over 99 HP at the start 03/20/2021 2.2 - Added 2 more bone stabs to the sides on Attack2, added 4 more knives on Attack21.5 and added 4 more bone stabs on Attack5 04/01/2021 2.3 - Red Knives do more damage (0.1 DMG) than regular attacks (0.07 DMG), added more bone stabs to Attack4 and added Attack6.5 04/03/2021 2.4 - Added Gaster Blasters at Attack17 and Attack18 05/05/2021 2.5 - Added 4 Bone Stabs to Attack10 and Attack22 07/02/2021 2.6 - Changed the positions of the Trio, changed the Spinning Gaster Blaster of Attack14 rotation from 8 to 10, and changed the exploding bone amount from 2 back to 4 (since this is a Hard Mode Fight) 07/07/2021 2.7 - Changed Knife spin rotation from Attack6 from 8 to 11 and made Attack13 Bone Slams RNG-based
Project Details
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- Enabled
- Remixed From
- Project #382980562
- Original Project
- Project #382980562
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