Among Us, Airship (alpha v1.5)

Among Us, Airship (alpha v1.5)

by cIoudyness

👁 54,191 ❀ 759 ⭐ 688 🔄 125
Created: Feb 9, 2021 Last modified: Jul 19, 2023 Shared: Feb 26, 2021

Description

Play on TurboWarp with reduced lag: https://turbowarp.org/485886263 (fullscreen not recommended unless your graphics are decent) Credits: Reference picture (blown up 6x in pixlr and tiled): https://i.redd.it/7631rjm9cg661.jpg Original player animations: @Skyvhen (edited by me) Over 75% of the hitboxes: @Skyvhen Vector hoverboard: @NOOBYGUY09912 Vector airship on the menu: @RightHandMan- Innersloth for concept and map :D Me for mostly everything else

Instructions

welp this was the airship map from among us, on scratch, first (maybe?) wasd to move, e to interact with stuff (vent, ladders) update log :3 v1.5 - finished almost all hitboxes in the map, with thanks to @Skyvhen <3 v1.4 - added an experimental map as per request v1.3 - cleanup, fixed buttons v1.2 - introduced airship on the main menu, broke buttons (yay :D) v1.1 - vectorization, preparation v1.0 - vectorization, completion of one room v0.9 - hitbox drawing, cleanup, vectorization of a bit of the main hall, preparation for the introduction of rooms v0.8.1 - improved venting a bit, better-looking vignette v0.8 - major cleanup, improved the behavior and look of vents, made them flap (and compacted their code) v0.7 - all ladders finished, changed player animations v0.6 - middle ladder introduced, drew more hitboxes v0.5 - topmost ladder implemented v0.4 - hoverboard implemented with choppy player animations v0.3 - backdated to alpha stage because I realized how much work I had to do, also implemented a useless parallax menu for aesthetics v0.2 - touched up, vectorized, and made two frontal objects for the cockpit room (and redid their code) v0.1 - loading screen implemented

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