VALORANT 2D [NEW MAP] #games #all

VALORANT 2D [NEW MAP] #games #all

by high_digital

πŸ‘ 62,251 ❀️ 1,033 ⭐ 899 πŸ”„ 86
Created: Jan 29, 2021 Last modified: May 14, 2024 Shared: Feb 5, 2021

Description

Music Used: VALORANT Theme Song (halfTrue Remix) VALORANT Main Menu Theme Original game: VALORANT (obviously lol) Lots of assets taken from the previous version, including almost all icon's, sounds, and Costumes. All sound effects taken from the original game

Instructions

A while back I made a game called Valorant 2D. That one did really well, but I wasn't exactly that proud of it. So I attempted to remake it, enjoy! *********************************************** Controls: WASD = Move around E = Primary Ability (Hot hands, Tailwind, Tripwire, etc.) Q = Secondary Ability (Smokes, Flashes and misc.) X = Ultimate R = Reload 1 = Equip Phantom 2 = Equip Vandal 3 = Equip Spectre Z = Character ability description *********************************** Currently the only map available is Icebox, but I'm planning on adding Ascent, as I specifically made this version of Valorant 2D easier to add new content to and highly moddable :D The game might be a bit buggy, I'm currently adding the finishing touches. If you find a bug, feel free to comment it so I can fix it! WARNING* The amount of enemies impacts game performance significantly, so i recommend leaving this below 5 (50) #games ******CHANGELOG/PATCH NOTES***************** V1.51: Final QoL -Fixed the victory music not playing, and not properly hiding all HUD elements when you win -Made my intro logo look a little spicier V1.5: The Ascent update -Added new map "Ascent" using new efficient technique I learnt (sprite sizing hack) -Changed up some of the code to better support the addition of maps -Awesome new thumbnail! -General quality of life changes such as the "enemies (x0.1)" variable is now simply "# of enemies" and accurately represents the amount. Also I fixed the Reyna and kill feed being too loud. -This will unfortunately probably be last major update, I have, as many of you know, switched to Unity full-time, but Scratch will always have a firm place in my memories. Also, thank you for the massive support! I've been checking the comments on this project regularly and I've seen some really nice messages, thank you all! -HD V1.396: Quick bug fixes -Z makes it so you can no longer walk, many reports about being able to walk through walls -Omen's smoke now works properly (you could still walk through walls with it in its added, omen-specific extra duration) V1.395 -YOU CAN NO LONGER WALK THROUGH WALLS WITH SMOKES AYYY -Added prime skin for the Judge lol (it doesn't actually exist) V1.39 -You can now double satchel with Raze! -The Ult charge count now shows more clearly when it's updated (when you get a kill it plays an effect) V1.38 -The ultimate no longer has a cooldown and is instead controlled by charges, like in the real game. Each kill/spike plant grants you one charge, at 7 charges you can use your ultimate -Pathfinding Version 1 activated! (extremely experimental and performance-heavy, this is still a prototype) \\\\\\ UPDATE= disabled pathfinding as it didn't even work because it's invisible so i need to find a solution (also it gave me 20 fps) V1.37 -Working on an advanced pathfinding system for the enemy AI's. It currently is extremely bad for performance (really, really bad) so it's temporarily disabled while i try to find a solution V1.36 -Added Judge :D V1.35: Omen buffs -Smoke duration increased by 50% -Smoke cooldown increased by 1 seconds -Shrouded step is now much faster and smoother -Fixed Omen's smoke icon showing as paranoia icon V1.31 -Sage ultimate now revives you at same spot you died (DM) instead of doing nothing -Sage heal cooldown reduced -Sage can break her wall instantly if placed by pressing 'q' again -Added new key! pressing 'Z' will show all abilities of the currently active character and what they do V1.3 SAGE UPDATE! -Added Sage :) -Changed the character selection to look smoother and be more versatile V1.22 -Added an FPS Counter -Started working on Sage -Lowered the volume of Reyna's voicelines when in her ultimate (they were wayyy too loud) V1.21 -Added patch notes V1.20: quality of life (QOL) -Reyna orb in ult and not in ult cooldown increased to 7 -Enemy AI adjustments, they now have skill levels that determines their firing error and reaction time -Added developer mode & timer toggle -Updated intro ;) -Enemies now have a separate costume to show whether they're blind or not -Fixed a bug where Jett's knives did no damage (you had to have your mouse pressed while firing) -Added a "right click" (shotgun/fire all knives) for Jett's dagger ultimate activated by pressing 'X' once the ult is active -Performance improvements (enemies will cause less lag if not on screen) -Gave the enemies arms and better bullets -Fixed Jett's last knife not giving you back all your knives V1.19 -Fixed Yoru's flash not bouncing on walls correctly (this was hard but a surprisingly simple formula :D) -Changed Yoru's Gatecrash ability cooldown -Phoenix's molly healing & duration reduced

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