3D Perlin Noise Terrain Engine v3
by Layzej
Description
V3 - Now uses precomputed perlin matrix for extra speed. Uses four octaves of Perlin noise ( http://scratch.mit.edu/projects/33521556/ ) to generate the terrain. By default each octave is twice the frequency and half the amplitude - but you can adjust that with the sliders.
Instructions
Use the arrow keys to scroll around. Change frequency and amplitude of any of the four octaves to change the properties of the terrain. FOR SPEED Run it here: http://phosphorus.github.io/#46937012
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #33993248
- Original Project
- Project #23503237
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