Escaper Pathfinder
Description
If you just want to see this in action, look at this TurboWarp link: https://turbowarp.org/450746033 This algorithm is very slow, but extremely accurate. It casts about 600 rays in a 150 degree angle facing forward. The ray that goes the farthest is what the algorithm will move at. If you use this in your project, make sure to give credit!
Instructions
A ray tracing path finding algorithm that aims to get to the end. Make your own maps in the backdrop editor. If there is too small of a entrance the bot will break. To make your own maps, remix this project, do whatever you want, and then put your project onto TurboWarp.
Project Details
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