Super Mario Maker S v2.0
by superpi2
Description
Feel free to post levels here: https://scratch.mit.edu/discuss/topic/424985/ Development Studio: https://scratch.mit.edu/studios/25367176/ MAIN ADDITIONS: - Updated engine to match SMBS v2.0. This adds plants in pipes, super leaves, mushroom platforms, Goomboss, D Switches, ground plots, bug fixes, and more. - Resorted the block selector by category instead of by ID number to make finding items easier. - Ground tiles can now be R-shaken to create ground plots, large squares of land that can help reduce the number of clones on screen. - Added the burn meter. The burn meter fills when the player is touching something hot (but not lethal), and when the meter is completely full the player will take damage. It resets by jumping. - Added the angry sun, which swoops down at the player to try to hurt them. - Added the roaster, which will slowly burn the player if they are touching the ground. - Added magma blocks, which will quickly burn the player while the player is on top of them. - Added fire bros (obtained by R-shaking hammer bros), which function as they do in NSMB. - Wario and Waluigi now have raccoon sprites. - Podoboos and fire bars now have a unique texture in the generator theme. - The maximum timer value is now 995. - The death plane is now one block lower when the player is swimming. Notice: not all of the new features are usable in SMBS v2.0 mods. All listed versions are Public Release versions unless listed otherwise. If you find any bugs, or want to leave a suggestion, feel free to comment either here or in the Super Mario Bros. S development studio! Credits: Nintendo owns copyright of many aspects of this project. Other sprites based on property of Bandai Namco Entertainment, Zeptolab, and Mojang Studios. Mario and many sprites from Nintendo, sourced by The Spriters Resource. Other sprites from @superpi2, @smartwimp4, @iNeverBrokeTheRules, @chungofan11, @jeltemreal, @JAMdude10, @ScratchCat179, @AxlotlX, @20175G22, @stormwindsky, @RoyalCHARLIE, @K00PA_K1D, @MegaDem0, @leonnarvaez, @mior4, @enragedscracher1234, @dog20two, @elasmo_saurus, @cheesebread29, @billybot21, @DPancake13, @monk4329, @MarvelLover456, AwesomeZack (MFGG), RedChan (MFGG), and WalMaker (DA) Music by Nintendo, @superpi2, @smartwimp4, @RoyalCHARLIE, @leonnarvaez, Joy Sticks, WindWakinLink (Twitter), and Retro Ryone, arranged by @superpi2, @smartwimp4, @iNeverBrokeTheRules, and Joy Sticks, sourced by @superpi2, @stormwindsky, and Joy Sticks. Menu design and title design by @superpi2, @iNeverBrokeTheRules, and @stormwindsky SFX by Nintendo or edited by @superpi2, sourced by @superpi2, @PaulKoning, and @WillWam Gameplay code by @superpi2 Other code by @superpi2, @iNeverBrokeTheRules, @jeltemreal, @stormwindsky, and @llaima Special thanks to @MrIglooSalad for the music pausing idea. #mario #game #platformer #smms #goomba #bup #wahoo #collab #luigi #maker #waluigi
Instructions
Running slow? Game not starting? Try playing here: https://turbowarp.org/#449875630 CONTROLS: Make Mode ------------------------------------------------- WASD or arrow keys to move the camera 0-9 and - to select block, = to open block menu + to reset the toolbar. Click to place blocks. E to toggle eraser tool, click to erase items. T to toggle move tool, R to "shake" items and F to "rotate" items while in move mode. Change theme, timer, subarea, scrolling, and import/export by using the sidebar buttons. ENTER/RETURN to change between make/test mode. The player will spawn at either your mouse pointer or at the spawnpoint, if one is present. Play Mode --------------------------------------------------- WASD or arrow keys to move K or X to sprint/attack P or C for special attack L, Z, Up, or W to jump O to change characters P or C to dismount Yoshi W or up to enter doors Space for Pause / START
Project Details
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