NEOTANK (100% pen)
by VinCrafts
Instructions
===============| NEOTANK |================ This project runs best here: https://turbowarp.org/425022081 WASD and MOUSE to aim, CLICK to shoot, Q to switch weapons! (You can also use arrow keys, but it is not recommended.) NEOTANK is a strategy and high-score based run and gun game, where the objective is to stay alive for as long as you can while waves of different enemies are swarming you. How far do you think you can get? =========| VinCrafts' Commentary |============= If you see inside and go to backdrops, I wrote down a developer log of what I made and on what day I made it, really puts into context how much work I put into this game. And, the soundtrack took AGES!!! ( ;-.-) But, that's because this game features a dynamic soundtrack which I have never done before, but, basically, based on what context the player is in, the music changes to adapt to it, it's a small detail but one I am very proud of! ^ ^ The decision to not separate the music volume slider and sound slider is intentional. Due to scratch having to refresh every time the "set volume to ()" block gets set off, I couldn't differentiate the two options. Kind of wish I could fix this, but it's a Scratch limitation. :S So, what I did is make it so that you can mute music and sound separately. Probably not the best fix, but it's what I could do. I would also like to say that I never thought I would be able to make an 100% pen game, yet, here I am! It's quite exciting! It's also surprisingly addictive, I'm a huge nerd so being able to do a ton of math in order to make a game is really fun! ^ ^ If you see inside, the game is made in one sprite, and all graphics and programming is generated using math. The whole project is practically variables, operators, and lists. And there is a lot of trigonometry and calculus too! I love trigonometry and calculus! >v< ============| Game design points |============ This game was made with two core ideas in mind at all times, they molded and set all of the ideas in the game, design decisions, and how the game works, and those ideas are: "Versatile Verbs", and "Strategy". Let me explain: Versatile verbs---------- What "Versatile Verbs" basically means is that one main button can do multiple things, and in the case of this game, the main button is the click button. In game, you may notice that letting go of click, and holding onto click gives certain advantages and disadvantages, and it's this loop of deciding where to click and when not to, that gives this game its high-octane flavor. You see, when the player is holding click, the player is in an offensive state, they can shoot the enemies, but at the cost of speed, and health regeneration. When the player is not holding down click, the player is in a defensive state, and they can regenerate health, energy, and move faster, but cannot attack. There are a few other details to this though, if the player does not shoot for a long time and regenerates all of their health and energy, they can release a devastating blow. In order to not make the player stay in one state for too long, I made it so that there is an overheating mechanic, ensuring that that the player does not hold down click for too long, and swapping into the defensive state to recharge. However, the player can't stay in the defensive state forever, because they will be overwhelmed with enemies. Strategy-------------------- I also designed strategy with how the player moves and shoots by allowing the player to switch weapons, and release an explosion. You see, with the sniper rifle, the best way to use it is to line up enemies, and shoot them in a line, this forces the player to get into an optimal position, and take shots sparingly to maximize damage, the sniper is not as deadly as the SMG, however, but is very useful at long ranges. The SMG is short range and very deadly, this weapon is good on single targets with a lot of health, as opposed to groups of enemies that are lined up. When beta-testing though, I noticed that players use the sniper more as a weapon to flee with, and become defensive, whereas the SMG is a weapon suited for more aggressive combat. With the explosions, though, these force the player to do something risky, for a high-risk, high-reward type of play. The player has to get very close to enemies in order to maximize the explosion's effectiveness, but, they risk taking damage and losing the explosion by doing this. I also think that this balance and juxtaposition makes this game really shine, and forces the player to stay on their feet, (or wheels, rather.) in order to stay alive. Thank you for coming to my TED talk! ^ ^ I wanted to say all of that because I put a lot of time into the design of this, and I think it speaks volumes on the final product. ------------------------------------------------------------------------- Thank you for reading! I really appreciate it! ^ ^ Have a penguino! ( '>') Released on: November 15, 2020
Project Details
- Visibility
- Visible
- Comments
- Enabled
More Cool Projects
Ator1 toons end credits (1999-2011-2024) With VHS Filter
by anthonyfao
Титры из Машины сказки. 20
by vol_wubbox12
Numbers 1 to 1000 by Attaboy (100 Fonts Soundtrack Music)
by matthewlin1013
Twiddlefinger Lyrics animation [Bad Ending] remix-3
by DAVEFLEAROY
Aiden's Portuguese Alphabet Lore Reboot set remix
by Xthe_animator
ISAG E8: I found Bweswees
by openohm
Elementibox Version 2-Warm Like Fire but background changed and pupils moving
by Piccoleaf
Make your Own BFB/TPOT but my version (BFDIA18/TPOT12)
by JustAWaddleDee
talking news marokids tvokids HD remix remix remix remix
by Heav201712
☁️ Among Us Scratch v3.21 (online)
by cutescratchcat123
ONE YEAR OF DANDY'S WORLD
by Mad8warrior2
FIFA FC25 Packs By Henry
by Hanktank2013
Getting Over It money v1.0
by CreeperCat8
ragdoll grapple hook simulator
by Puppiesandcashews
Bloons TD Battles 2
by AxelOrozco
Endless reader: saxophone (NEW SOUNDS) remix
by May_you_say_that2
Beat up gobo (0)
by dashScratchhere
Fifa 22 pack opener
by TimoWernerFan
FNAF 2 (BETA)
by Mrboy666
Make your own BFDIA! remix
by tictac3000
The Longest Emerald Pingu Error {Part 10}
by DanielSapinho9IsBack
My take of Dutch Alphabet Lore
by NJsaurus
Beat Up pip
by someguyontheweb2
add a button to beat up Nano: 2024 edition [13]
by GooleSharty122