NEOTANK (100% pen)

NEOTANK (100% pen)

by VinCrafts

👁 40,055 ❤️ 3,252 ⭐ 3,046 🔄 95
Created: Sep 12, 2020 Last modified: Nov 15, 2020 Shared: Nov 15, 2020

Instructions

===============| NEOTANK |================ This project runs best here: https://turbowarp.org/425022081 WASD and MOUSE to aim, CLICK to shoot, Q to switch weapons! (You can also use arrow keys, but it is not recommended.) NEOTANK is a strategy and high-score based run and gun game, where the objective is to stay alive for as long as you can while waves of different enemies are swarming you. How far do you think you can get? =========| VinCrafts' Commentary |============= If you see inside and go to backdrops, I wrote down a developer log of what I made and on what day I made it, really puts into context how much work I put into this game. And, the soundtrack took AGES!!! ( ;-.-) But, that's because this game features a dynamic soundtrack which I have never done before, but, basically, based on what context the player is in, the music changes to adapt to it, it's a small detail but one I am very proud of! ^ ^ The decision to not separate the music volume slider and sound slider is intentional. Due to scratch having to refresh every time the "set volume to ()" block gets set off, I couldn't differentiate the two options. Kind of wish I could fix this, but it's a Scratch limitation. :S So, what I did is make it so that you can mute music and sound separately. Probably not the best fix, but it's what I could do. I would also like to say that I never thought I would be able to make an 100% pen game, yet, here I am! It's quite exciting! It's also surprisingly addictive, I'm a huge nerd so being able to do a ton of math in order to make a game is really fun! ^ ^ If you see inside, the game is made in one sprite, and all graphics and programming is generated using math. The whole project is practically variables, operators, and lists. And there is a lot of trigonometry and calculus too! I love trigonometry and calculus! >v< ============| Game design points |============ This game was made with two core ideas in mind at all times, they molded and set all of the ideas in the game, design decisions, and how the game works, and those ideas are: "Versatile Verbs", and "Strategy". Let me explain: Versatile verbs---------- What "Versatile Verbs" basically means is that one main button can do multiple things, and in the case of this game, the main button is the click button. In game, you may notice that letting go of click, and holding onto click gives certain advantages and disadvantages, and it's this loop of deciding where to click and when not to, that gives this game its high-octane flavor. You see, when the player is holding click, the player is in an offensive state, they can shoot the enemies, but at the cost of speed, and health regeneration. When the player is not holding down click, the player is in a defensive state, and they can regenerate health, energy, and move faster, but cannot attack. There are a few other details to this though, if the player does not shoot for a long time and regenerates all of their health and energy, they can release a devastating blow. In order to not make the player stay in one state for too long, I made it so that there is an overheating mechanic, ensuring that that the player does not hold down click for too long, and swapping into the defensive state to recharge. However, the player can't stay in the defensive state forever, because they will be overwhelmed with enemies. Strategy-------------------- I also designed strategy with how the player moves and shoots by allowing the player to switch weapons, and release an explosion. You see, with the sniper rifle, the best way to use it is to line up enemies, and shoot them in a line, this forces the player to get into an optimal position, and take shots sparingly to maximize damage, the sniper is not as deadly as the SMG, however, but is very useful at long ranges. The SMG is short range and very deadly, this weapon is good on single targets with a lot of health, as opposed to groups of enemies that are lined up. When beta-testing though, I noticed that players use the sniper more as a weapon to flee with, and become defensive, whereas the SMG is a weapon suited for more aggressive combat. With the explosions, though, these force the player to do something risky, for a high-risk, high-reward type of play. The player has to get very close to enemies in order to maximize the explosion's effectiveness, but, they risk taking damage and losing the explosion by doing this. I also think that this balance and juxtaposition makes this game really shine, and forces the player to stay on their feet, (or wheels, rather.) in order to stay alive. Thank you for coming to my TED talk! ^ ^ I wanted to say all of that because I put a lot of time into the design of this, and I think it speaks volumes on the final product. ------------------------------------------------------------------------- Thank you for reading! I really appreciate it! ^ ^ Have a penguino! ( '>') Released on: November 15, 2020

Project Details

Visibility
Visible
Comments
Enabled

More Cool Projects

Project thumbnail
View Project

Beat up Oz

by jace1809

Project thumbnail
View Project

Beat Up Bonzi Buddy: DEFINITE EDITION ADD ATTACKS! remix

by bonzi346

Project thumbnail
View Project

Silly Billy scratch cat FNF (BotPlay)

by Mohammad97r4

Project thumbnail
View Project

KyleWare: Ultimate Microgames! (v0.3)

by saulosergiostick

Project thumbnail
View Project

Talking Tom And Ben News version 10.0.0 remix remix remix tom and ben news 4 amongus+ all crach

by sebastianreal2000

Project thumbnail
View Project

WINDOWS SIMULATOR

by Win-Animations-ADT

Project thumbnail
View Project

Super Mike Maker sap

by Tetrodotoxins

Project thumbnail
View Project

Swapfell papyrus Full Fight

by yeh_undertale_yeh

Project thumbnail
View Project

Number Evolution Competition VII [ Round 553 | 109 → 110 ] remix remix remix remix remix remi… remix

by AnimatedChild

Project thumbnail
View Project

Beat Up Scratch Cat!! version 1.3

by 42766

Project thumbnail
View Project

FNATI 2020 Base engine

by Morilix07

Project thumbnail
View Project

talking tom cat 2 v2

by nononotomhorojfgdnn9

Project thumbnail
View Project

Scratch's Got Talent VI - Auditions

by dwseoh127

Project thumbnail
View Project

What happened to my black hole add round 1 remix

by Liamblake12

Project thumbnail
View Project

Beat Up Super Why 2

by oksana65017

Project thumbnail
View Project

Beat up Sonic but [insert a title for the remix here]

by sethblond

Project thumbnail
View Project

Minecraft-ish MMO v1.6 remix

by Bananamatyo

Project thumbnail
View Project

Beat Up Spiffy Pictures #9! remix

by loochiechan

Project thumbnail
View Project

20th Century Fox Destroyed

by sbaker0516

Project thumbnail
View Project

Dell optiflex small form factor

by SLcodingclub1

Project thumbnail
View Project

(SOLVED AND HOAX) Unknown Song - Above The Clouds

by matty36749

Project thumbnail
View Project

Universe Size comparison

by Bugtato

Project thumbnail
View Project

★★ ȶɦɛ ֆȶʊɖɨօ ɖօօʀֆ օʄ ռʊʍɮɛʀֆ • քǟʀȶ 8 • 837 ɖօօʀֆ ★★

by elliotthenice

Project thumbnail
View Project

Numberblocks Basics Rebooted

by Fivey_I