Description
So this is a little demo of a 3D technique I made that I never finished. And I don't really want to finish it. It has some bugs and the coloring is super basic, but the general method works. Also, the terrain loading is SIGNIFICANTLY faster on TurboWarp than Scratch. #Ray #Madness
Instructions
USE TURBO WARP: https://turbowarp.org/416660452/fullscreen?turbo&60fps -- Fully procedural terrain (improved Perlin fractal noise using LCGs) -- Quick rendering on TurboWarp -- Linear map interpolation Suggested by @LexDoesGames
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