PARTISAN v1.2 #games

PARTISAN v1.2 #games

by Theoul

👁 62,964 ❤️ 2,763 ⭐ 2,552 🔄 147
Created: Aug 2, 2020 Last modified: Oct 9, 2023 Shared: Jun 18, 2021

Instructions

{ ρα૨ƭเรαɳ } Oh no, you are being invaded by pirates! Utalize your axe and extreme moving skills to stop them from capturing your flags. Lag? play it here (I'm serious it even lags on my machine): https://forkphorus.github.io/#415351904 Instructions: WASD/arrow-keys : move hold-and-release-z : throw axe press x : dash Oh yeah and you can double jump... And there are different gamemodes... My comments: This is my goodbye-project for this community. I actually kind of left Scratch last fall, but I decided to finish this last game for you. It would truly mean a lot to me if you all loved, favorited and maybe even followed me as as I said there probably isn't going to come any new games from me here. I started working on this project around about March 2019. I was working with creating ai-driven enemies dynamically from "spawners". After I had somewhat succeeded in making this I quickly added some kind of player and ground for them to walk, it was all going well and I was actually planning on realising this game sometime in the summer of 2019. Though that summer I started working with Python and quickly abandoned all my projects, back then the game looked like this: https://scratch.mit.edu/projects/352242591/. No slow-motion, no islands, no flags, no nothing! During this (2020) spring and early summer I have been working with getting it up to shape, and I think I succeded quite well. It utilizes quite a few tricks like "dictionaries", dynamic sound effects using clones and stamping-based rendering (with a bit of pen). I have actually drawn everything in this game myself and it has been a huge effort getting this up-and-running, that's why I want you to love and favorite this project; It would really mean a lot to me (and my ego) to get something out of all this hard work. To all of you who are thinking about remixing, I'll warn you: It's completely and uterely impossible. I would like to thank every one who has supported me throughout the years: @Java_Programmer @SimplyKomplex / @--Fyre-- @Metaname @ProbabIy_Not @Rixor @Dairop @NilsTheBest And many more I can't remember right now... I would also like to thank my Beta-Testers: @090290 @CloudStrife997 @--fyre-- @GOOD_BYE_WORLD @BobzGames @CapAnimation @pyroaura @Doggypup10JS @GFE_Official Without their wonderful advice this game would be pretty boring. Credits: @java_programmer : help with stuff @thechaotic : being a fantastic inspiration and some sound effects legend of zelda for the music Shoutouts: @Geotale @Metaname @Dog_bone @_RageMage_ #pixel #game #games #art #partisan #stamping #pen #music Changelog: v1.2: Docks added v1.1 Corrected highscore display, capped slow-motion to enhibit "pausing", added axe-throw sound effect v1.0: initial release (4th June 2020?)

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