Genesis Sonic Engine W.E.T. (2.0)

Genesis Sonic Engine W.E.T. (2.0)

by TEHSANICIS_COMING

πŸ‘ 2,137 ❀️ 31 ⭐ 31 πŸ”„ 6
Created: Jun 19, 2020 Last modified: Jul 13, 2020 Shared: Jun 19, 2020

Description

Lots of you! Thank you all! Even @travisgamemaker I hope you enjoy this!

Instructions

TEHSANICIS_COMING's updates: Added Air Dash when no shield is active, Added fixed shield usage (kinda like Sonic 3 where you double jump to use shield), ADDED NEW PEEL-OUT SPRITES! Enable Fire Shield ASAP: 1 key Enable Lightning Shield ASAP: 2 key Enable Bubble Shield ASAP: 3 key Get Rid of Shield ASAP: 4 key Subtract a Ring: 5 key Add a Ring: 6 key Homing Attack (with no shield active): z key Move: arrow keys Jump: z key Roll: down arrow key (at speed) Crouch: down arrow key (static) Look up: up arrow key (static) Spindash: (while crouching) z key to rev up the spindash, then release down arrow key to perform Super Peelout: (while looking up) hold z to rev up then release the up key to blast off Drop Dash: (while in air) press down key and wait until you are on the ground. Stomp: (while in air) press x Spindash Alt: (while crouching) hold x to rev up and blast off Double Jump: (while in air) press up key SUPER SONIC: (while jumping) press s revert to normal by doing the same. Hover: hold space (while jumping and super) Remove shield: f key Uncurl: c key Recurl: v key Use shield: z key Following is an update log: Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released

Project Details

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Remixed From
Project #206679277
Original Project
Project #74711180

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