
Circle Wars! Version 1.2
Description
All code and sprites are my own. Description of what each of the 16 variables do: (Read!) ------------------------------------------------------------------------- Doctors: (Blue) The number of doctors the blue army gets. (The more the better) Doctors: (Red) Number of doctors the red army gets. (The more the better) Release in troops (Blue) Whether or not the blue army releases itself in "troops" (Lines). 1 = Yes, 0 = No Release in troops (Red) Whether or not the red army releases itself in "troops" (Lines). 1 = Yes, 0 = No Time between releasing troops (Blue) Time between releasing the troops of the blue army. This only applies if you set the "Release in troops (Blue)" variable to one. Time between releasing troops (Red) Time between releasing the troops of the red army. This only applies if you set the "Release in troops (Red)" variable to one. Time between releasing dots (Blue) Time between releasing the dots of the blue army. This only applies if you set the "Release in troops (Blue)" variable to zero. Time between releasing dots (Red) Time between releasing the dots of the red army. This only applies if you set the "Release in troops (Red)" variable to zero. Y axis value number two (The negative one) The bottom Y value that limits the dots from coming onto the screen lower than it. Y axis value number one (The positive one) The top Y value that limits the dots from coming onto the screen higher than it. Speed (Red) Adjusts the speed of the red army. Speed (Blue) Adjusts the speed of the blue army. (This number is negative because the blue army moves from right to left. Please IGNORE the negative sign!) Walk across (Blue) Decides whether the blue dots move straight across the screen or move toward the nearest red dot. 1 = Yes, 0 = No Walk across (Red) Decides whether the red dots move straight across the screen or move toward the nearest blue dot. 1 = Yes, 0 = No # of dots in each troop (Blue) Changes the number of dots that are in each blue troop. # of dots in each troop (Red) Changes the number of dots that are in each red troop. #Games #Wars #Circles #All @griffpatch for the AI engine Go follow: @Rish_Studios and @The_Blue_Snake
Instructions
Error bug fixed! That took way too long... XD First on trending?! (11/30/2020) Oh. My. Gosh. Thank you guys so much! Less lag: https://turbowarp.org/404130635/fullscreen Double click the flag before complaining to me that you don't know how to play! Sometimes the instructions don't show up if you only click it once! Reshared on 11/29/2020 for a huge update! Not for fame! (Update was the battlefield designer) Here's what I think about resharing. I am not on scratch for fame, and just want to make games and projects that people will like. I honestly don't really care that much that this is on trending, I mean, it's great and all, but I don't care that much. I know some of you want fame. That's not me. Take me off trending, whatever. Just please, don't put out hate. Its mean and makes people feel bad, including me. If you knew me, you would know... I just wanted to not feel rushed while doing the update. Anyway, Welcome to Circle Wars, the interactive battlefield! All instructions are in the game. Have fun messing with the variables and seeing which army comes out on top. Just to be clear, this is not a "Game" where you are trying to beat the other army or something like that. This is just a battlefield that you fully control, and can do any thing you want with. Please don't remix if you are not going to change anything! It's kinda addicting, isn't it? #All #all #All #all #All #all #All #all #All #all #All #all #All #all #All #all #All #all #All #all #All #all #All #all #All #all #Games #games #Games #games #Games #games #Games #games #Games #games #Games #games #Games #games #Games #games #Games #games #Games #games #Games #games #Games #games I have succeeded! I have made a project that even lags on Turbowarp! Comment "Readit" if you read this far. There probably won't be many of you :D Go follow: @Rish_Studios and @The_Blue_Snake
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