Description
IF THE GAME IS LAGGING TRY USING TURBO MODE! (Hold shift and click the green flag to toggle, it disables Scratch's built in FPS limiter) IF IT'S STILL LAGGING, GO HERE AND STILL USE TURBO MODE!!!!: https://scratch.mit.edu/projects/380761026/embed/ Still lagging...?!?! Try these WITH TURBO MODE: https://turbowarp.org/380761026 or https://forkphorus.github.io/#380761026 Instructions ==================== W, A, S, D to move, mouse to pan camera Space to elevate, Q to lower E to swap between breaking/placing blocks Mouse to break/place blocks Use the NUM pad to select blocks O to toggle debug mode Note ==================== Actually, the FPS counter seems pretty accurate. So yeah, I sort-of got physics in... and it needs many touch-ups. If you see anything that could boost performance by any means, PLEASE TELL ME I BEG YOU!!! Something that might be helpful for this: https://scratch.mit.edu/projects/401329215/ Original (Test) Project: https://scratch.mit.edu/projects/294651631/ Credits ==================== Special thamks to @skyistumbling @DaveDbest for suggestions on improvement @MathMathMath for 3D engine! @Vadik1 for sorting engine @uiopscratch327 for isometric 3D engine Assets ripped by EWARS_2(Me!!!) Original Minecraft by Mojang AB https://www.minecraft.net/ Currently based off of Minecraft Java Edition version: "rd-161348", taking assets from versions Minecraft Pi "0.1.1 alpha" Change Log ==================== V1.7.3 -----Performance boosts for input -----Added new blocks -----Added test block, selected when "0" pressed V1.7.3 -----Bug fixes and slight performance changes V1.7.2 -----Added block smoothing, sort-of good...? -----Added a better physics system that will allow me to make it actually work -----Changed the size of block sprites by 10% to fix the gaps seen in specific positions -----Bug fixes V1.6 -----Removed the 3D cube script -----Added debug mode, use "o" to toggle -----Added 2D cube, shown in debug mode V1.5 -----Minor bug fixes -----Removed cube overlay as it was laggy -----Flattened coordinates to be measured in blocks not actual space(making physics easier to work with) -----Implemented physics (Not the best) V 1.4 -----Continued engine reformat -----Added Z layering (FINALLY!!!) V 1.3.7 -----Reworked the engine's format V 1.3.6 -----Bug fix where blocks could only be broken under certain circumstances V 1.3.5 -----Added wireframe cubes V 1.3.4 -----Modified Render distance fog V 1.3.3 -----Added FPS counter V 1.3.2 -----Minor renderer fix V 1.3 -----Very subtle performance fixes -----Added more blocks -----Added block selection GUI V 1.2 -----Added ability to break blocks -----Added grass blocks -----Added physics, which are currently unused -----Tweaked renderer V 1.1 -----Testing phase is now over -----Removed all features to be replaced with: ----------Improved and simplified renderer ----------Ability to place blocks V 1.0.7 -----Rendering performance fixes -----Swapping over to improved design available in another project
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