Sonic Mania Engine v1.3.4
by IndyMine
Description
If you cannot load the project, I have linked an HTML version of this project in the Update Log, which is at this link: rb,gy/3kxdwj (Replace commas with periods) I would prefer it if you didn't report bugs since I am no longer updating this version of the engine. CREDITS --------------------------------------------------------------- Thanks to SEGA for creating Sonic (Obviously), and the Mania team for creating Sonic Mania. Music: Temporarily (?) removed to test if this is the cause for the engine crashing. Since I do not own rights to Sonic Mania, this project can be remixed freely without any credit to me.
Instructions
DESCRIPTION --------------------------------------------------------------- Sonic Mania Physics in Scratch! Well, at least they're somewhat close. They're definitely not perfect. ANNOUNCEMENT: The Pre-final build for the 2.0 update for this engine has been released! Go to my profile to check it out! (Note: you may not be able to load it because there's a LOT more stuff in it compared to this project) --------------------------------------------------------------- CONTROLS --------------------------------------------------------------- Left/right arrow keys: Move left/right Space/Z: Jump Up arrow key: Look up Down arrow key: Crouch Down Arrow Key + Jump: Spin Dash Up arrow key + Jump - Peel Out (Ability from Sonic CD) Space/Z (Held down after Jump): Drop Dash B: Spawn Badnik (Top Platform) Space (After jump) Instashield (Ability from Sonic 3&K), Use Speed Thok (Ability from SRB2) E: Deactivate Checkpoint M: Change Item in Monitor R: Respawn Monitor T: Open Console (Commands: "!Jumpkey", "!Bubblespam", and "!spring") X: Action Button (Does the same thing as Y if you were playing on an Xbox, and X if you were playing on a switch) All Elements (Aside from Sonic and the Stage): - Checkpoint (aka Star Post) - Spring (Up) - Spring (Diagonal) - Loopdeloop - Motobug - Bumper - Rings - Monitor
Project Details
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- Enabled
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