Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
VS. Mickey Mouse (PLAYABLE)
by Blu_Pr0gamr
Numbericons 1001-2000
by cree-numberblocks
Beat Up Spiffy Pictures Super Duper Mega Hyper Ulimate Extreme FINAL remix remix remix remix
by bonzi346
fnf / Monochrome
by parasprunkifan87895
Symbol/Number/Alphabet Lore
by infinateyyy
Squid Game μ€μ§μ΄ κ²μ
by tghyqwerty
The Yum Song
by fd_man
Minecraft 3D (beta)
by slava2302
R.I.P Beat Up Frown.txt
by tiziland009
Flowey?
by randomkatsui
remix the future the solar system (87 (13 MORE))
by infinateyyy
Beat Up Bonzi Buddy all button remix
by everton123E
Sonic 1
by Gilstylin
Splish, Splash! (adaptation of my poem)
by CL_Phan
Cuphead Grim Matchstick(Full Boss Fight)
by mrfarmerman
INTRO TEMPLATE TEST LOL
by DonMessager
Beat up Scratch Cat v 0.3
by AJthescratchmaker
Add A Button To Beat Up Evil BBC One! (4)
by peggraz51
Doors Heartbeat Game
by Bob-FNF
FNF | Slick Engine but hard
by EpicGammerplayz50
Mixels: The Complete Series DVD - Menu Opening (Fixed)
by Gusifer71
RANDOM NUMBER GENERATOR 4. (1 to 4096)
by MrLucasNo
Beat Up Mario 2
by ptv_23
ζγγγΌγγζΌγγ¨οΌ~ONLINE~ stick man platformer γGeometry Dashγγγͺγ³γ©γ€γ³γγζ£δΊΊιγγΈγͺγ‘γγͺγΌγγγ·γ₯γ remix
by itachoko-ice