
Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects

I wanna Kill The HB ver0.1
by Hanabi_iw

Add buttons to Beat Up Tera (RC) (11 New Thumbnail Update)
by GooleSharty122

Minec;'raft Corupption
by justxcat

SCRATCH CAT DASH | Unfinished semi-generic platformer!
by legobowserjr25

θΆ ηη·¨γ’γγ‘γ»ηΆγ #204γ10εη
by ym0822

Numberblocks Band Retro 421-430 Updated (Added 427)
by Bluemistplus3

Gorilla Tag! - Mods!
by TheDevPlox

Pen Art Editor
by --Accension--

Wszystko byΕo up Olek32167xv! Game 5 remix-2
by SamiSamantaG

R&D TV ONAN: Baseball Bat
by roothlessroo

Beat up Shiny Handy
by ShinyHandyOficial

Faster 3D list-based raycaster
by Howtomakeausername

Untitled-6
by cs4376361

Beat up TROCAMOS DE ELEMENTOS [5]
by JPPORTUGAL

Grapple Wars
by 4dragontester

Dustbelief : Waterfall encounter remaster.(full game)
by IDEKTBH-_-

γ’γΊγͺγ¨γ«γ»γγͺγΌγγΌζ¦
by muratoki67

Diepio Hacked! (Now with Cheat Engine!)
by TonicBoomerKewl

Sign in Detector
by Sid72020123

Coptic Alphabet Song but I drew the letters
by tcsmv_rbarreto

η»εγΌγγε ε·₯
by kencyan

Beat Up Squidward Remastered v2.3
by ptv_23

Kirby's Dreamland 3 - A Scrolling Platformer
by BenjaminWins11

Beat Up 1-Ball! [19]
by newmyles