Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
-

Endless Argam concept
by florenciramir
-

Have this animation of the heroes walking through F's cave.
by C-theletter
-

Russian Alphabet Lore 4.0
by scratch_EMT
-

Mario Party All Stars XL
by DOGamer57
-

Jsab - New game
by ItzDisplayenameee
-

The Black Hole Add Round 49
by mars_2015
-

Nickelodeon Ident - Creatures on Bridge (2025-Present)
by RealFire294
-

Plants vs. Zombies (PVZ) Kuta edition
by pqqq08
-

Nickelodeon Creatures Text Engine 80.0
by chrisdberry
-

AYS: Wrong Finger Re-Challenged
by SonicIcon23
-

Yearblocks Band 2051-2100 remix
by ryderwhills13
-

Untitled-6
by ecc2008
-

make your own BFB ( SPRITES CHANGED) remix
by boeeeeyyy
-

Google Logo Bloopers take 101 (extra)
by pedritotito23rises
-

sneaky escapist
by ArturStickGaming
-

Henry Stickmin the movie dvd menu
by darwiniscute127
-

Pac-man Game #games #all [Unfinished]
by -The_GACC-
-

Numberblocks Band Quarters 19 Remastered
by Brycen123g
-

SCP SL 1.12.4
by bubs57
-

Intro for IPPON | Entry
by -polygon
-

☁️ Among Us new music
by wolf-cat-dragon28
-

Beat up Steve 5
by WalFan13BoxinScratch
-

the full RALR cast! V100
by Laypyae
-

Mario Party (Version 1.0)
by NEO_Laptop