Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
Silly Billy Inst Recreation???
by goofee_ah
take care of your sprout plush!// CONNIE UPDATE.
by lavenderfrog123
D figures but in osc version
by Adelezlovesrenmpy
Peep and The Big Wide World Week upcoming! remix
by 123456789fdisk
Angry Birds Dodge (Mobile)
by Sam_Jay68
Salamander's TVOKids Logo Bloopers 1 Intro (Remixed)
by Salamander123isback
Beat Up Bonzi Buddy (OVERRATED) Edition remix
by Jaime133
MAGIC TILES 3 DEMO
by Amy-Rose13
hydrogen.exe in my iPad (FULL)
by Leva_Russian_6156
Mario! Lets Go!
by Finn9p7
new black hole add round 46
by pride_lands
Getting Over It v2.14 Mario Version
by kociaczek327
Tanks TD
by Strawberryagent
doge stand testing game
by -Berm-
Trying to Get Curated
by SavageDLX
Beat up Scratch Cat!!!!!!!!!! New Button
by teodragic
jayden adventures the complete series one 2022 dvd menu wakthrough
by jaydenkjames753799
Fix It Felix JR (from Wreck It Ralph movie) Remade but movie sound effects
by ComboPandaFan275
The History Of MLK.JR
by PixelMakr
Smash Kombat (2 player fighting game)
by PandaBair
Angelas Valentine
by Creeper_power
Beat Up Uncorrupted Plant ULTIMATE
by hyd3ns33k
Beat up Edward with bluey! 2
by Tyler-Time
3d Plane Sim
by aarambh100