Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
Beat up Edward Plus 2.0
by Luker0707
beat up orange ball Five More
by oceanboy06
Goodbye to a World..
by pixels654
talking tom and ben news ohio 3 v0.1 remix-2 part 2 remix-4
by kuponoIs
beat up honey
by pmz34
FNF Piracy Sonic Test
by ANGELTHEHEDGEWOLF
Samsung Galaxy Tab 5: 2014
by rusteddanger
Fortnit Season 8
by mithical45
2 player battle INFINITE MONEY
by Temu_games
⚡75 Secret emojis ✨
by -NoisyTutorials-
Beat Up Edward Extreme remix remix
by doddwell
6.1.0 Super Smash Bros. Legacy
by JPGherooftime
☁️ Getting Over It Multiplayer Edition 4.2
by Ezlambry
スマホ対応!しょぼねこのアクション9
by bitamon
Fidget Spinner X remix
by LSREDSNAKE
apple watch series 5
by ochotavion11
Dateblocks Band 18 (Aidans Version)
by AidanScratchMaker
Everybody Edits
by 24691357
Beat Up Chica 2 [7]
by zzhhooookk
共同制作
by nekonofun
BEAT UP SONIC MORE
by BeatUpGame
Beat Up Unikitty!! 1.0 (NOT FRINDEST)
by yugideptrai
Beat up й 5.3
by jojocon657
Undertale yellow Flowey attacks! - Canceled
by njagamer0422