Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
HearBeat Tiles 2.4
by FinitePlane
BatteryBlocks Band 1 remix
by JaydenGamerzTube
Beat up Pandy Paws (1)
by thiagobri
this is my game
by elijs1
日本シリーズ試合予定11/3第6戦
by fightersfan
Beat up Sonic the Hedgehog (V2.0.5) remix
by Gawalke1
Mobile Among us chapter 1
by Rocketship777
Cartoon Network Characters Watches The THX Logo
by PuchungoLopez
FNAF2 remix
by HakeemCompitello
Sakupen Circles
by yuumayay
Scratcharia v43.2
by icecreamterror
3Daction beta
by T2014322
talking tom and ben news 6 OLD remix
by Maxy2024
Animate a Name Platformer v0.4b
by griffpatch
Beat Up Red Bally V1.12(V3.13->V4.0)
by GFFHGJGHDGJHBCFLJH
Dune v2 (Remake)
by 1dat_doodles
Super Mario 2D World + Bowser's Fury
by TemmieAndEggGaming
Friday Night Funkin' || Week 7 "Ugh" level
by Bddj10
Template {free intro}
by robtop_Game3
100 days Paper Minecraft: Updated Hardcore!!!
by SpaceSci10
(2D/3D) multistyle for GentleX (feat. wolther, crystal-25, top5intros, and MORE)
by -savior-
Add yourself/your oc singing Soup - Milk Mario Mix (0)
by Spaghetman89
(Playable) OG - D&B: Golden Apple Edition
by Rex931
My version of the Disney DVD Logo!
by jasowke