Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
Beat up Sonic.EXE remix remix
by kubakoodziejczak
XX-60 thing
by IsaacMan2016
osu!lazer but if desinged it
by Zombiegoblin4
five nights at freddys ultimate custom night
by blackcatsTdove29
simple oscilloscope
by heard_melo
Paper Minecraft 1.20 武器MOD [Ver,1.3(旧Ver)]
by huaiyaaaa
Battle For Windows XP 1a SNEEK PEEK
by 32555342
Fidget spinner
by _XxqwertyuiopxX_
Endless Music Activity - Whole To Sixteenth
by AdamLuciano735
Factorial Numberblocks Band (Added 49! and 50!) (Factorial Numberblocks Band 1-5)
by mathy14
awesome foxo sim
by kentrell7
NDB Bases 11
by splashyideas
マイクラ 1.21.11 _ Paper Minecraft 1.21.11ブロックがバラバラの世界2
by asureRTAzei17
vsメタナイト (2Pplay)
by scraer
The Mine Song but Everything is Gone
by Hello1086
Status Effect Log [ Remix C | 26 Effects ]
by pingpong89
The Future of the 太鼓ドラム
by rinkaidesu
Beat up
by Tigerlord456
Give me an OC and i'll make it as a beat up X button! remix remix-2
by ChermayeffTesting
The Wither Storm. [Version 3.0]
by pringles1001
Beat Up Big Bird! remix
by MichaelLopez832
Dust sans (DEMO) (ONLY HAS HYPERDUST) remix
by feefeedawg13
Beat Up Spiffy Pictures #7.5!
by Jaydeno113
Add your button to Beat up Splaat (1)
by newmyles