Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
Gears
by SuPeRJaCoBBrOs100
Hickory Dickory Dock
by se2024vitr
Shidinn Alphabet Lore
by jtc25
AY in Book's pages (14)
by monicatoyfan2
pvz definitive 13.6
by dou789
Animal Sounds by Dozenal Band
by AnnaVesa
FNF | Indie Cross Sans vs lightenstaitc (not finished)
by lilgbrogamer
emoji maker
by MacDonaldCrew
Test Jumpscares 3
by dexan_sojex
大戦争 reix 盾つき
by yamakakeruni
New Rally X remix
by vividbuffalo
Fencing / フェンシング
by pandakun
OC Voices 4
by mimfrank
宇宙旅行(3D) _Space travel
by sekaijyunoha
STSSHRM | E3, S1 | The Last Oreo Cookie (Widescreen Version)
by phineas2010
Windows Scratch
by thaiball168
FNF Taki VS FNF Sarv Crucify
by MMS705341
☁Online 花映塚 β
by cosmo-zero
#games KIRBY: the star of the show ver 2.7
by spongeybongyBOL
【アニメ】脱出ゲームSeason1 #8 人狼とヒント 60FPS版【スクアニ参照数決戦参加作品】
by -Alut-
Bonus Buttons Spiffy Exe Buttons Halloween Soul 557
by kari1213
Protect the Cat! ❘ キャットを守ろう!!
by penguin_282
Larva Clock
by HelloLarvaRed
Interactive Spanish, alphabet lore, heroes
by russian_lore1356