Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
FNF Vs Aflac
by so_big_and_juicy
Jumpstart Number Band 1111-1120 (official)
by carterlee30
talking tom and ben news ohio 3 v0.1 remix-3
by kuponoIs
RGYB Productions Logo (2024)
by ptv_23
Uncannyblocks Band Less Giga Different 41 - 50 But with mr bond sprites and the New 42 and 48 Fixed
by ThirtyFive350
Geom dash v1.. remix remix
by 3305tech20
Beat up Sonic Unfinished
by Gawalke1
undertale last breath sprite p2
by PatasMonkey
【拡散希望】Emoji Kitchen remiiiiiiiiiix
by mikatom222
Forsaken Vs Zombies (PVZ Re-texture 9kSun Mod)V1
by BlackHoleGamer56
Glitchtale Gaster Simulator REVAMP [WIP]
by SpazmatiasmandRetin
Za-warudo
by Barnabyscratch101
Battle Arena
by SatelIite
❄SNOWGRAVE❄ //deltarune// berdly boss fight
by hannaheruddd
fnf lord x ( test )
by montyyusufburak44
Seamless Texture Generator
by finnagin5
Beat up add your project
by chriscrater2014
The Mine Song but i lazily sung it
by thepurplepasta
Bloons Tower Defense 2
by SamadiBeligaswatte1
OverWhelmed | Meme [Fin.] + Fake Collab
by lin-se
ラグトレイン(PV)【@bendybendy12345様3.5周年おめでとう!!】
by kuroneko427
Super Sonic Maker
by atreyu6655
Russian alphabet lore part 1
by LonghandaStudios
CITYSCAPE: A city building simulation game
by shuntar