Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
WNBC Final Analog Sign Off Remake
by Barrett-tubeNetwork
Sprunki BUT OCS
by Clover6thHuman
Pvz defense
by Noahdecoco45
zzzzzzzzzzz zzzzz z z z z z z z z z z z z z z z z z z zz z z zzzzzzzzzzzzzzzzzzzzzz
by sohel_samit
(YTPMV) (YTPMV) Scan X16 PicPlayPost Scan remix-2
by Klofhehe
Numberblocks Band ReTrillion Remastered (100.0cenmicrillion-1.0nanillion)
by Big_Gras_Block
Nickelodeon Creature Letters Animations PART 1
by RNCNetto
AI Numberblocks Band 1
by AdrianC_Numbers
Untitled-5
by 1838999
Storm Chase Race
by Scratch_A_Tree
-<[{(Collabs)}]>- talking news mansana y cebremixollin
by Jptypro1
Minecraft - sort of. (100% pen, except for the thumbnail - so like, 99.9% pen)
by JackGreenAerth
Connect4 Bot ✦ TimMcCool games
by TimMcCool
FNF vs Tricky
by BILALBOOM
[DELTARUNE] Kris vs Sans VERSION 1
by The_Fish909
Peppa Pig Gets Grounded 3
by TheMarioDudeGames
Beat up Nano: Ultimate !!!!!!
by sussybaka1011111111
The Wii Menu - 2.4.1 (Beta) || #all #games #animation
by C0000lguy
The Pingu and the Cockroaches Movie DVD Menu (Europe Release)
by Chooks123456
Animal sounds 1
by donutshark11
Number/Blocks Font 3.5 (UPDATE TWO)
by TwoFaces_
Beat up Scratch Cat DLC 2
by ptv_23
Beat up Pico V8 fixed
by ptv_23
FNF Baldis Basics Test
by sonicsunky-lol