Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
talking tom and ben news remix-2
by German0512
Beat Up Mario camman18 button
by secretuch
Windows 11 Scratch Edition remix
by yunryear5
"Demonlist GD Playlist"- Silent Clubstep | Gameplay By fnm04 |
by wisemathkid
rank: sneaky ending
by AranA380
[MOD配布] Wither Storm MOD Paper Minecraft
by huaiyaaaa
Beat Up 1-Ball! [18]
by DelightFans
Cook Burgers! [BURGERZILLAS]
by J11N12lol
BFDI 1a But Using Remake Costumes from the BFDI Constestants [1.1] #animations
by MyPrimerScratcher
Numberblocks Band 2048ths 53
by Cittler
Endless Runic
by TheAnimationShow2025
Part 107 - 5,000 All Jumpscares
by Jharring2025_24
Numbers Band 6 (retake) (FIRST BONUS IN NUMBER BAND!!!!)
by AedanJ9213
Talking Tom and Ben News Remake Vs Christmas Vs Mongolian Warrior
by KhaleefSyahmie
Five-nights-at-glitches
by GoldenCatsForLife
Drop the Ball
by kevin_eleven_1234
Asena's Adventure アセナの冒険
by 5884
ItIS 4:
by anUsername0101
Real Time Day-Night Cycle V0.1
by Odeboy
Beat up Joey [2]
by anthonymuffin
Add A Button To Beat Up My Evil Clone!
by BradBartley31506
Dust Sans Simulator
by inakicraft167
Bren319's Polish Alphabet Lore if Aircat made it
by The_Meme_King_44
Add To Button to Beat Up Stickman (25)
by GooleSharty122