Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
PVZW Mod - Story Mode reverse win sound
by nlord910
Endless number deleted content
by infinityruan
World War v3.1
by momoliu321
Georgian Alphabet Song remix remix remix
by MaisoMaisy
custom Bitmap PVZ Wild level: puffshroom graveyard
by redyandco45
イニクロの直感アニメ #104 - 超アニ 4th anniversary
by 1296-cat
Seadtype V9.5
by crazymilkandres
заставка вести недели
by KotButerbrod123
FNF - (VsKapi) FULL WEEK
by Bradk2005
fnf omega test engine but with thorns!
by malliepug3
Beat up Scratch Cat 3 (original by my old acc) 1.0.1
by CLAX1212
Minecraft Raytraced Alpha
by MyRaycasterArchives
Tower Defense IMPROVED
by Pikachuf1
Build Your Own Town!
by shaelol
pong
by thoraan
Pixel 3D Globe
by haruni459
Talking Nano and Flower 2
by jokupoika124
berricake 33k dtiys entry! ❊
by mynameisleafshine
【モバイル対応】カービィのグルメフェス2D版 体験版 / Kirby's Dream Buffet 2D Trial ver.
by Seigai_ha
The Platformer Animation: Level Two
by -IcyStarz-
☁️ Audio Renderer (YouTube audio) ✦ plays any YouTube audio in Scratch
by TimMcCool
Escape Prison v. 1.3.3
by nathanaelchoi
Beat up a Rock Nixel v. 9.9
by ticpac9000
Beat up Edward DLC Reimagined 7
by mugpanic