Neo-Genesis Sonic Engine for GSE-Fest!
by hahasamian
Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
Beat Up Math Even More
by dirtotheobjectrises
endless music extra notes (NEW)
by minecrafter289
Windows 10 crazy error
by ngoanh7
Me, Anahita, KJ, Chaser, Libra and Lyrics wagging our talis
by JnJ-2010
You Can't Run Encore EXEternal remix
by SambaseydouMH
謎解き脱獄 3D!
by Higuma_san
Are you singing ABC's? (Yes, I am.) nickelodeon style remix
by siddharth1717
gnaw. meme
by ---Slytheriin--
Beat Up Princess Twilight Sparkle V1.8
by minecraftfurby
Multiplying Incrementals Beta 1.09
by JohnathanTBG
sugorokuRPG2
by kazu_papa
Tower Builder
by joey140
The Platformer
by sorrypants32
i do this tootoo boy video missing food
by oksana65017
ADOFAI: LL (3-B)
by linedancingninja
beat up stickman [5]
by raphy1512
Among Us On Scatch
by cs4162773
Alphabet Lore, but the word is ZESTFUL instead of FRIENDS
by C-theletter
(MY 1ST SHARED PROJECT) Scratch Run 2!
by TheReturnOf24
Make your own Showvember
by Stickman_Studios_22
Beat up a scratch cat
by Binary101010101
Endless Reader (My Version): about
by alphabetlorefan24
Preview 2 Scratch Cat in G Major 32
by gamerboy1228
Add a button to Beat Up Squidward
by ptv_23