Description
@tomicool for creating Genesis Sonic Engine. t0ms0nic for the sprites used in GSE, including some new ones I implemented. @Ludominous made the Drop Dash's code. Bug me if you want it better though. Creds to "djgwizproductions" for the It Doesn't Matter Remix, I guess. That's the music I found. Currently it's a temporary replacement for something better that hopefully I'll get permission to use soon. If there's any tracks you'd like to suggest for a festival like this, let me know! I was digging around all over the place for stuff and this was what I landed on after the other one didn't work out.
Instructions
NEXT NGSE BUILD: https://scratch.mit.edu/projects/356311956/ Hello, and welcome to the project to kick off this month's event (celebrating the upcoming anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #74711180
- Original Project
- Project #74711180
More Cool Projects
-

Untitled-56 beat! up! remix
by SamiSamantaG
-

gummibar effects
by Gummibar1212
-

Super Mario Bros. Arcade Mockup (WIP)
by PacclesEatsSushi
-

Seadtype V9.0
by crazymilkandres
-

Acheron Mashup #music #all
by ChichkernhelIo
-

scratchblocksで面白いブロック作ってみた!第三弾#tutorial #all #ALL #tutorial #tutorials
by keigo-TV
-

Colorful Numbers 1 to 36,000
by XB87772
-

Fidget Spinner Simulator 2.0 (V.04)
by BB_Productions
-

Taking an try on Vore remix
by BARNEYERROR
-

Candy Clicker 2
by Coltroc
-

Undertale
by PaleThorn
-

Simple Clicker v1.0
by eggshaan
-

Fish simulation i guess
by fishu4
-

Beat Up Vue Cinemas V3
by Fred130911
-

超人貓大戰貓俠大帝 完整版ver1.3(貓咪大戰爭)
by Pikaowo
-

Ultimate ABC Bebelê Font
by the_mighty_cheez
-

Hill climb racing v.666
by drechadrecha
-

take care o gorilla
by JaylaIsOofy
-

Giga Reacts to the Narajar Artistic Alphabet!
by Narajar2023
-

Grover doll way to much instainty!!!! remix copy
by Lestat1025
-

scratch cat does a wii to wii u system trandsfer
by alfielan
-

Beat up apple
by Paata256times
-

Beat Up 2006 Version Of Amy Rose
by dirtotheobjectrises
-

_-[FNaTI EXTRAS ULTIMATE]-_ Classic Remastered
by yo-kai_falls12