Pyoro 3
by SidTheFerret
Description
If the game lags or doesn't load, try playing it here: https://turbowarp.org/279788755?interpolate Thanks to my friend @nickarmo44 for originally coming up with the idea of the jump function, if it weren't for him this game wouldn't exist! ----- Check out my other games! ----- Bird & Beans: https://scratch.mit.edu/projects/471868354/ Pyoro 1 & 2: https://scratch.mit.edu/projects/306012871/ Paper Plane: https://scratch.mit.edu/projects/330479666/ Skating Board: https://scratch.mit.edu/projects/346753571/ #Pyoro #WarioWare --Changelogs-- The changelog is now inside Pyoro 3's sprite in the editor due to it reaching the character limit here.
Instructions
If the game doesn't load the first time please wait a minute then try reloading the page until it does, this game has a HUGE file size so it takes longer to load! - Controls - Up arrow (or W) = jump Left arrow (or A) = move left Right arrow (or D) = move right Space bar = spit / select / start B = exit X = pause Pyoro 3 is a threequel to the minigame Pyoro from WarioWare. The game revolves around a little bird in a place where beans fall from the sky…endlessly, and when a bean lands on the ground it creates a gap. Instead of spitting several small seeds, Pyoro 3 will spit several large seeds that move across the screen in a random direction depending on which way Pyoro is facing, the more beans a seed pops the more points you’ll earn. There are four types of beans: green (normal) beans, white beans, flickering beans, and super beans. If a seed pops a white bean, an angel will appear and repair one tile in the ground. If a seed pops a flickering bean, the angels will repair up to 10 tiles and all the other beans on the screen will be cleared. 1st bean = 50 points 2nd bean = 100 points 3rd bean = 300 points 4th bean = 1000 points Pyoro 3 adds a jumping mechanic and a new bean with new traits. This new bean transforms Pyoro into Super Pyoro. While under this effect, Pyoro will grow big and become invincible, allowing the player to walk across one-block gaps and walk behind the boundary frame, with the side-effect of not being able to jump. The player will also gain double the number of points for every bean popped. Minions will fly from one side of the screen to the other and pop beans on their travel. This effect only lasts for a short period and can only happen by letting either a white bean or a flickering bean fall beneath the ground. If Super Pyoro gets struck by lightning he will become Ultra Pyoro. While under the ultra effect, Pyoro can jump again, this time higher, and the player gains triple the number of points for every bean popped. If a bean lands on Pyoro the game will end. As you gain points the background will alternate, the longer you survive the faster and more difficult the game will get.
Project Details
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- Comments
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